OFFICIAL 5.0 SUGGESTION THREAD!

User avatar
wallmasterr
Posts: 179
Joined: Sun Jan 20, 2019 9:29 pm
Location: Scotland
Contact:

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by wallmasterr » Sun May 17, 2020 9:00 am

I think its probblt too late to get stuff into 5.0 now and dono if anyone else sed this but would be usefull to know what overworld tile x,y you were on when u were in the screen view.
lecapitaine
Posts: 5
Joined: Sun May 17, 2020 9:02 pm

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by lecapitaine » Sun May 17, 2020 9:25 pm

The big, massive thing to me would be a dedicated scripting language that compiles to ASM. I know the engine wears its commitment to code-free design on its sleeve, but as someone with a bit of a coding background, I quickly found myself having to choose between just reskinning a pre-made module or banging my head against the brick wall of assembly language. I'm alright with committing to something (certainly to a new language), but ASM is still a bit much for me.
User avatar
Logana
Posts: 83
Joined: Mon Nov 18, 2019 10:14 pm

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Logana » Wed May 20, 2020 4:16 am

I know I’m late but I have a simple but effective idea okay so you know how paths work correct they use 8 by8 tiles in a row to make a specific tile this tile can be used, so I’m wondering would it be possible to have a 1 palette 8 by 8 tile made of parts of you background assets?
Post Reply