Dimension Shift

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SerafukuSoftware
Posts: 43
Joined: Sat Feb 02, 2019 10:47 pm
Location: Australia

Re: Dimension Shift

Post by SerafukuSoftware » Thu Jul 11, 2019 11:33 am

Here I go fanboying again, but damn Mugi, Those screens are gorgeous. I just love how technical everything looks. Like I imagine those special screens would genuinely look good on a CRT.
(A little late but congrats on getting a spot in the Byte-Off Competition for graphics too)
Development System: Nintendo Famicom HVC-001 + A/V Mod w/ NES>FC Cart Adapter.
Game currently in Development: "Spacepunk'd" Demo
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Mugi
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Joined: Thu Dec 27, 2018 8:30 pm

Re: Dimension Shift

Post by Mugi » Thu Jul 11, 2019 11:52 am

thanks.
I'll display how the menuing works more once we get it coded up. We're gonna work on that during the weekend now.
sans that, I finished redoing the temple stage last night and I've been doing a whole load of code cleaning on the engine. at the moment we're sitting at 1KB or so free on bank 1F, a bit over 2KB free on bank 14 and I cleaned up almost 2 entire banks,
so while the new menuing system takes an entire bank (18), we still have 3 empty banks and another that has only like 100 bytes used so we should be fine as far as things go.
Some of th eempty banks will be used for cutscenes etc, and if it comes to that, we have enough space to assign another dynamic code bank to go along with bank14 (although it'd be a massive waste of space to dublicate most of the bank for basic functionality.)
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SerafukuSoftware
Posts: 43
Joined: Sat Feb 02, 2019 10:47 pm
Location: Australia

Re: Dimension Shift

Post by SerafukuSoftware » Thu Jul 11, 2019 12:45 pm

Did you redo the temple stage in terms of like a complete layout overhaul, or minor changes to fit in with your restructured/efficient code? Either way it sounds like you and your team are making great progress with what extra space you've freed up. You've caught my attention with cutscenes, now those I'm excitied to see in future updates. Keep it up man!
Development System: Nintendo Famicom HVC-001 + A/V Mod w/ NES>FC Cart Adapter.
Game currently in Development: "Spacepunk'd" Demo
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Mugi
Posts: 552
Joined: Thu Dec 27, 2018 8:30 pm

Re: Dimension Shift

Post by Mugi » Thu Jul 11, 2019 12:50 pm

it's a complete redesign of the stage.
The temple that was in the byte off demo rom was made for the demo, and it was also designed with a 2 directional scroll in mind.
the new temple is more than twice the size, and takes more liberal use of vertical movement like the cavern stage does.
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