Hello wonderful people of the NESmaker community, I know its been a while since I've posted. With life situations coming and going it can pull you away from your projects. On top of that I have to admit, that seeing some of the wonderful work that are being done it does make me wanna give up especially when it comes to programming. I know Nesmaker makes us be a little at ease with it for simple stuff. But sometimes even the most simple can be so far. Any ways, Since then I have been trying to craft my 8 bit art style and I have to say I am about 95% achieving that style. So with that said I am happy with the art style and I can finally keep moving forward.
Big! BIG! BIG!!! Shout out to Dale. Honestly without him I would had given up.
--------
Title Screen: New!
Added Dale's code for blinking tiles and incorporated not only to the "Press start" I was able to add it to the "Twinkling Stars" So it won't look so flat. I want to say that the title screen is maybe 90% done? I may want to add a few more elements to it. Like pressing start plays a sound and goes to the next screen. And maybe putting something animated with sprites so that it doesn't again look so flat. Yes, I know its just a title screen. But we are in the year 2020, no one said to make NES games do the same as it did in the 80's.
Old Concept
Final Concept
[media]https://www.youtube.com/watch?v=oDrWCnCoa_Y&feature=youtu.be[/media]
--------
Alex design: It was a mix between a Chibi and old style design that now came out the way it was needed. I had to make either a black outline or darker tone because of the item(s) sharing the color palettes.
Alex Mugen Tile Set: Updated!
I had to do a lot of revisions to Alex's Tile set. I can't tell you how many different versions I came up with. I had to cut down so much including his animations. You have to understand that I came from the Mugen community where you barely had any restrictions and I love adding fluency to my animations. With 8 Bit you have to be precise with where you put your pixel. One out of place ruins the whole thing. I even Did a poll in FB to get feed back on which version of Alex would be best. Because of that Poll and minor feed back I finally got the version I was looking for. Thank you!
This images shows when I started to develop Alex. Man it looked really bad. But look how far I've come alone.
Alex tiles has the following:
Movement Animations (Done)= Idle x4, Walk x4, Swim x4, ClimbX1 (Frames are flipped), JumpX1 (Incase may or may not use jump. It won't be used for input more like a state action. Instead of Link's bridge or Jazeta's Rainbow)
Attacking Animations (Done)= x4, Weapons NQ+HQ, Spells (Still deciding the elemtals which will be used more with game play)
Death animation (Done)
Hold Items (Done)
Drop Items (Done)= but still deciding what's best for the game.
--------
Beginning Area Tile Set: Updated! Thanks to Patricio Pereira
As you see with the pictures here. I used Black heavenly in my tiles and then I realized that the black was draining a lot of the colors once Patricio pointed that out. On top of that if I wanted to do anything that involved going behind the tile for secret path or just over all traveling styles that the character would be poking out any where you see black. Of course playing certain games I admire having the character like go behind trees and youll see him through the leaves but that will only work in a very crowed area to have it transition right. So I scrapped that idea. Now the only thing that will have black lines are to a point will be metal or stone shading and again it depends what I am looking for and what I want to do.
---------
First Boss is complete: Thanks to Dale we were about to incorporate it. I hope it didnt drive him crazy. I will show him more once I am able to add the things that Alex needs especially questing to that location to fight him in the sewers.
---------
What am I working on now? A lot! And one of them is the cut scenes. This is just an example of what I am drawing out.
I am at the same time working on populating the areas that I have created. A lot to do for one person but I am enjoying every bit of it. Of course it can be frustrating when you want to incorporate something that you cant program/code. At times I am afraid to ask for those code when i see someone has accomplished it because coming from the mugen scene a lot of programmers hated to share their coding mean while they rip the shit out of sprites and don't even give credit to those people.
I am hoping to adding swimming in certain areas. I added the one that Dale gave us but it can definitely be upgraded to be used well among other things which I will keep you guys posted when I get there. Oh forgot to mention I added the pause function as well but all of this will be useless once the new Nesmaker update is available lol