Yeah, this is going to be a short game. I am well practiced in high volume design so production will go quicker. I am going to hit a stumble when it's time for music...dale_coop said:Yeah guys, one month is a very short time to make a game, even a small demo!
LOL
tornotlukin said:[media]https://youtu.be/f2nlAuc6m8U[/media]
Got through a bunch of programming and art. Lots of fun figuring out how to make it all work together. As Dale Coop said, we don't have much contest time, even for a demo game!
Now I will be doing art for the cutscenes/story scenes. The first part of the video is a story scene, with placeholder art. The rest shows some interactivity with the background. I really focused on how the text is used for this game. Pressing buttons to make text appear and making sure multiple presses don't interrupt what is being written.
tornotlukin said:Once I am done with the demo, I will do up a post explaining the changes to text and my method for using text, tiles, and automatic text and warps to create cutscenes.
dale_coop said:This is mind blowing... I mean technically, it is awesome. Very smart.
Thanks for sharing this piece of art!
misterjosel said:whoa this adventure game format is really promising!
wish there was a run button or faster character movement but this is really really cool
F8Sean said:I like the moody and minimalist aesthetic. Aside from the (rough) ports of King's Quest V and Maniac Mansion, I don't remember many third-person graphic adventure games on the NES.
I don't see much in the way of inventory or UI, so I assume it's more of a Myst-like environmental exploratory game with switches and set things to interact with.