Club Zed

Palington

New member
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Club Zed is a scrolling platformer that takes a baseball player through the zombie apocalypse. Right now I want to perfect the jumping physics of the game, because I'm not sure what is more important to a platformer than jumping. Does anyone have an idea on how to develop a Castlevania like jump where direction change isn't allowed?
 

rimoJO

Member
Here's what (i think) works-
in both "StartMovingPlayer(DIRECTION)" scripts, if already commented, uncomment
Code:
    CMP #$02 ;; if the state is invincible
    BEQ ++ ; skip movement if attacking
. Based on experience, that particular piece of code will completely mess up your jumping, making you only be able to jump one way. Hope that helps.
 
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