fjamesfernandez
Member
Hello Everyone! Though I was holding off until I had more work done, I decided to at least share some light on what it is that I am working on.
The project's name at the moment is, "Unbreakable Fates." It was mainly suppose to be an RPG but from what I was told is that does RPG elements aren't implemented just yet in terms of not needing to code. All though it is possible but an actual coder. So until those options are added I will just make it to an Action RPG. So of course certain characters won't be added the way I want them to be now but that will not stop me from putting them in. As of right now I am just designing the world how I see fit through the writing I have done in the pass for my character(s) story which I won't get into just yet.
I am going through the tutorials slowly and designing at the same time. Call me crazy for doing that but I just learns hands on faster than just to watch them all and then forget how to do it when its time to put things together. But I know it has its draw backs. I had to redesign a lot of things for many reasons and one of them is the radius NES allows you to have and restrictions as well. But those mistakes is what has been teaching me to design smarter. I tend to over complicate or over design things that might kick me in the face later... let us hope that's not the case in the long run.
The World will have a Day and Night cycle but as of right now the main focus is to assemble things together. Now that I have the first Area about 95% done. I will run it through to see how it steams together. Though I am not sure just how loading the areas work whether its using the underworld to for rooms or you have to use the over world. I am sure once I go through more of the tutorials I will know in though time because I also have to see how the triggered animated tiles will work. If you see the basement screen shots after you activate the corresponding orb it will stay with its color. I am just not sure if that will work.
The World will have a Day and Night cycle but as of right now the main focus is to assemble things together. Now that I have the first Area about 95% done. I will run it through to see how it steams together. Though I am not sure just how loading the areas work whether its using the underworld to for rooms or you have to use the over world. I am sure once I go through more of the tutorials I will know in though time because I also have to see how the triggered animated tiles will work. If you see the basement screen shots after you activate the corresponding orb it will stay with its color. I am just not sure if that will work. The orbs had a better design but I had to adjust it for the NES limitation. And no, I don't plan things on paper :|
The project's name at the moment is, "Unbreakable Fates." It was mainly suppose to be an RPG but from what I was told is that does RPG elements aren't implemented just yet in terms of not needing to code. All though it is possible but an actual coder. So until those options are added I will just make it to an Action RPG. So of course certain characters won't be added the way I want them to be now but that will not stop me from putting them in. As of right now I am just designing the world how I see fit through the writing I have done in the pass for my character(s) story which I won't get into just yet.
I am going through the tutorials slowly and designing at the same time. Call me crazy for doing that but I just learns hands on faster than just to watch them all and then forget how to do it when its time to put things together. But I know it has its draw backs. I had to redesign a lot of things for many reasons and one of them is the radius NES allows you to have and restrictions as well. But those mistakes is what has been teaching me to design smarter. I tend to over complicate or over design things that might kick me in the face later... let us hope that's not the case in the long run.
The World will have a Day and Night cycle but as of right now the main focus is to assemble things together. Now that I have the first Area about 95% done. I will run it through to see how it steams together. Though I am not sure just how loading the areas work whether its using the underworld to for rooms or you have to use the over world. I am sure once I go through more of the tutorials I will know in though time because I also have to see how the triggered animated tiles will work. If you see the basement screen shots after you activate the corresponding orb it will stay with its color. I am just not sure if that will work.
The World will have a Day and Night cycle but as of right now the main focus is to assemble things together. Now that I have the first Area about 95% done. I will run it through to see how it steams together. Though I am not sure just how loading the areas work whether its using the underworld to for rooms or you have to use the over world. I am sure once I go through more of the tutorials I will know in though time because I also have to see how the triggered animated tiles will work. If you see the basement screen shots after you activate the corresponding orb it will stay with its color. I am just not sure if that will work. The orbs had a better design but I had to adjust it for the NES limitation. And no, I don't plan things on paper :|