NeoBenj
Member
Hello guys,
It's always a big step forward, when someone have to reveal their project.
As many of you, making game with Nesmaker is a labor. A labor of love.
I started using Nesmaker last February.
Understanding the engine, Nes graphical limitations, following tutorials, learning 6502asm (I am still learning),
rewriting thousand of line of codes from modules to fit my design ideas. (and size limitation)
So, after months of coding, here is a first overview of my first Nesmaker game.
Started the 5th of july 2019. Entirely graphically rebooted at Christmas.
Name:
Gluppy Rangers and The Lost Seasons (tentative)
Genre:
Top-view puzzle action (no scrolling screen)
Players:
1 or 2 simultaneous (cooperative game play)
Synopsis:
An evil spirit cursed the four seasons, resulting to an imminent climate change crisis.
Lennon and Ashley, 2 agents from the Gluppy Rangers Agency are send for investigation.
WORLD:
World: 6+ Areas (20+ screens each) with multipassing.
Enemies: 5+ per area.
Boss: 1+ per area.
CHARACTERS:
2 characters with their own collision and inventory system. (the biggest burden of this project)
Lennon
-Slow but Higher HP
-Unique Visual
-Unique Base Color
Ashley
-Fast but Lower HP
-Unique Visual
-Unique Base Color
Both Characters can:
*Navigate in 8 directions
*Shoot different type of projectiles:
-Some are free and infinite (low range&damage)
-Some requires to eat fruit first
-Some are unlocked by defeating a boss (but consume 'mana')
*Change their own color to use a special ability, once unlocked (Megaman Style)
-Offensive (Shooting Through walls, Boomerang, Timed-Bomb, etc.)
-Defensive/Navigation (Immune to special status effects, passing through same color ingredients etc.)
-Each power have its own damage matrix, to respond to strength and weaknesses of enemies (Megaman Style)
-Players cannot chose the same power at the same time (incentive to cooperative gameplay)
-Player DOES share the same "ManaBar" (Coop Economy)
Gameplay Inspirations goes to:
*70% - Pocky and Rocky (Action Shooting) https://youtu.be/U-WMk7KBnHk?t=27
*30% - Gooftroop (Puzzles)https://youtu.be/1do-dEsM644?t=230
Systems Inspiration goes to:
*Megaman series (Damage System, Power Unlocks, Color Swapping) https://youtu.be/xEK_ZfhEfG4?t=5
*Megaman 4 (Level branching)
*Zelda 4 Sword (Cooperative gameplay)
It's always a big step forward, when someone have to reveal their project.
As many of you, making game with Nesmaker is a labor. A labor of love.
I started using Nesmaker last February.
Understanding the engine, Nes graphical limitations, following tutorials, learning 6502asm (I am still learning),
rewriting thousand of line of codes from modules to fit my design ideas. (and size limitation)
So, after months of coding, here is a first overview of my first Nesmaker game.
Started the 5th of july 2019. Entirely graphically rebooted at Christmas.
Name:
Gluppy Rangers and The Lost Seasons (tentative)
Genre:
Top-view puzzle action (no scrolling screen)
Players:
1 or 2 simultaneous (cooperative game play)
Synopsis:
An evil spirit cursed the four seasons, resulting to an imminent climate change crisis.
Lennon and Ashley, 2 agents from the Gluppy Rangers Agency are send for investigation.
WORLD:
World: 6+ Areas (20+ screens each) with multipassing.
Enemies: 5+ per area.
Boss: 1+ per area.
CHARACTERS:
2 characters with their own collision and inventory system. (the biggest burden of this project)
Lennon
-Slow but Higher HP
-Unique Visual
-Unique Base Color
Ashley
-Fast but Lower HP
-Unique Visual
-Unique Base Color
Both Characters can:
*Navigate in 8 directions
*Shoot different type of projectiles:
-Some are free and infinite (low range&damage)
-Some requires to eat fruit first
-Some are unlocked by defeating a boss (but consume 'mana')
*Change their own color to use a special ability, once unlocked (Megaman Style)
-Offensive (Shooting Through walls, Boomerang, Timed-Bomb, etc.)
-Defensive/Navigation (Immune to special status effects, passing through same color ingredients etc.)
-Each power have its own damage matrix, to respond to strength and weaknesses of enemies (Megaman Style)
-Players cannot chose the same power at the same time (incentive to cooperative gameplay)
-Player DOES share the same "ManaBar" (Coop Economy)
Gameplay Inspirations goes to:
*70% - Pocky and Rocky (Action Shooting) https://youtu.be/U-WMk7KBnHk?t=27
*30% - Gooftroop (Puzzles)https://youtu.be/1do-dEsM644?t=230
Systems Inspiration goes to:
*Megaman series (Damage System, Power Unlocks, Color Swapping) https://youtu.be/xEK_ZfhEfG4?t=5
*Megaman 4 (Level branching)
*Zelda 4 Sword (Cooperative gameplay)