Dirk wrote: ↑Wed Aug 07, 2019 5:51 pmAbsolutely great intro and presentation! Although this is not normally my kind of genre I had a lot of fun playing your game. Can't wait to try it with your added tweaks.
The only problem I had was to get a good feel for the hit box of the car, so sometimes I wouldn't catch the burgers or crash into obstacles.
Hey Dirk! Thanks for the feedback! I really appreciate you taking the time to play my game
Very happy to hear that you enjoyed it thus far, especially in that it is not normally the genre you like. That is encouraging as I had intended it to be a fun jaunt meant to show off my songwriting (albeit reduced to 8bit) rather than a traditionally punishing shmup.
The tweaks abound! I have a bunch of new changes coming soon. I plan releasing gameplay demos in increments so I can get feedback before I start to finish the remainder of the game design. I.E. new level designs for later levels, additional cut scenes (with text) and Boss fights.
I hope you stick around to check out some of the coming revisions and improved collisions mechanics The hit boxes has been an ongoing struggle on the project as I had been dealing with a pretty significant game-breaking collisions issues earlier (see my broken byte-off submission). Choosing a smaller hit box for player minimized issues concerning glitches on the screen edge (screen edge currently destroys player, a temp fix, more on this later) and solid object collisions at the time, so the odd hitboxes are a bit of a remnant of that. The projectile and character hitboxes should hopefully be resolved in the next update after Dale's "roller" tiles get implemented as the defacto solid collision.
Thanks for checking it out! Again, very grateful for the feedback