It's pretty much a walking simulator. Explore a maze. Go check every corner, and I'm pretty sure you'll figure out what's going on. There's a weird graphic glitch sometimes when turning down and left, it does go away eventually. There's also glitches in the auto scroll sections that can flat out break the game (do not let the left wall touch you), but it's a short game once you get familiar with the game, so... sorry for the inconvenience. If I knew how to fix it, I would.
There are good and best endings. The best ending can be achieved by talking to all the characters in the maze multiple times, or by glitches that may become obvious as you play.
Thanks for checking it out:
Original competition submission
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Hello Ping. You're an unlikely hero. You probably don't even realize what your mission here is. That's okay. Just work hard, and be yourself, and I'm sure that you'll make the connection. Maybe you'll even save some friends along the way. Terry, He's especially lost as the maze has an extra dimension of confusion for him. Finbar, He's not always pleasant, but believe it or not he's a family man. Carolyn, She works for the company as a safety manager, but no one's heard from her since the "Yellow Tape" accident. She's still loyal. She does inside jobs now. Ms Saphire, Somethings are more important to different people. Now she can take all the time she wants. Gerald, Lonelyness, like time, can take its toll, but part of winning the race is also surviving it. Dublegre, Just because he shouldn't be emulated doesn't mean that he should be left behind. The twins, They were just kids when they got here. How will they ever face their family now? Myron, Is he a perfect fit, or is he completely out of place? Don't worry about rescuing him. He is exactly where he belongs.
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Thank you to the amazing NESMaker team. Thank you to the following for their script and software navigation help: Erin Valladeres -playtesting Dale Coop -variable warps -get collectables via textbox -forum champion FrankenGraphics -reduced slowdowns -stable screen transitions stevenshepherd -fixing the solid door glitch jsherman -object spawner code n8bit -"warp if more" code jorotroid -Fixing paths while scrolling Bucket Mouse -disabling player movement on tile Mugi -Pause state functionalform -ggsound fix for sfx threxx -organ instrument for famitracker ROADMAP Glitches to address: -refine endings -autoscroll glitch skips tile collisions -Text boxes that are exited too quickly won't trigger -Fix sprite zero color -Have top door tiles display over player Unfinished plans: -Make key room warps changeable with trigger -Character based decorations in maze and their "homes" -Attack mode for Dublegre -endings based on number of people found/saved -Better story telling and more text box triggers for characters Enhancements: -More of everything -scenery -more bg colors -graphic evidence of character back stories -animations -interactive bits :::Changelog::: V1.2 -maze layout changes -Gears have a function -TTYs cost 5 gears to fix -Doors open and stay open -collectables disappear too V1.1 - game breaking bugs fixed - graphic updates - more player animations