Underground Adventure (BYTE-OFF-2019)

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dale_coop
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Underground Adventure (BYTE-OFF-2019)

Post by dale_coop » Sun Mar 10, 2019 10:51 pm

I humbly presents my demo game: UNDERGROUND ADVENTURE, the Arcade game.

Image

I imagined it as a classic 80's arcade game port.... of a imaginary arcade cabinet. It is based on my previous Underground Adventure platformer demo.
It's very basic, one screen levels, you will have to collect all the gems (crystal) to complete the level and accept to the next one.

Image Image

All the awesome Music and SFX have been composed by CutterCross. The game would not have been the same without his help! Thank you so much<3
You can listen to the tracks on his youtube channel :



- UPDATES -
2019-08-12: fixed an issue when the 2 players was double-jumping at the same time.
2019-07-19: fixed the issue when two hud updates was called at the same time (during a collision).
2019-07-18: modified the double jump system (now you can double jump as long as your health is at MAX) and other minor fixes.

- DOWNLOAD -
Download the rom file (updated 2019-08-12 version), here: http://bit.ly/2TrxrN6
Older version (Byte-Off version): https://bit.ly/2FhUiFp


It's a shot demo, you can beat it in maybe 5 minutes :p (I didn't have enough time to make hundreds of levels as I would like... but)
I hope you will have fun !

Also, you can play co-op with your best friend (or your kid) to Underground Adventure.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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jsherman
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Re: Underground Adventure (BYTE-OFF-2019)

Post by jsherman » Sun Mar 10, 2019 10:57 pm

I'm just about to play it! Remember Dale, you have probably assisted with most every game that has been submitted to this competition. Thank you for all of your help!
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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saturdayxiii
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Re: Underground Adventure (BYTE-OFF-2019)

Post by saturdayxiii » Sun Mar 10, 2019 11:00 pm

Beautiful! Can't wait to try it out!
game things
Mr. Spooks Tall House (mostly broken demo)
Pingback (mostly working demo)
other things
https://saturdayxiii.tumblr.com
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jsherman
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Re: Underground Adventure (BYTE-OFF-2019)

Post by jsherman » Sun Mar 10, 2019 11:02 pm

I'm not going to spoil anything, but there's a big surprise right on that title screen! Congrats on figuring out that mechanic, Dale!
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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dale_coop
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Re: Underground Adventure (BYTE-OFF-2019)

Post by dale_coop » Sun Mar 10, 2019 11:09 pm

Ah ah thanks guys...
Jsherman, yep ;) started working on those scripts months ago (in 4.0), finally got luck tand have something working.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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CutterCross
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Re: Underground Adventure (BYTE-OFF-2019)

Post by CutterCross » Mon Mar 11, 2019 1:20 am

This was a fun project to work on! You're welcome for the soundtrack Dale :D Glad to help you out with your entry (especially since I had to take a long break from mine and couldn't get something playable on time).

The game itself is really nice and polished, with a couple really unexpected mechanics! Even though I've played most of it already from working on the soundtrack, that last newly added level really surprised me! Fantastic job Dale :) Hope you can add more content in the future!

Oh, and the soundtrack is also on my SoundCloud if anyone's interested: https://soundcloud.com/paul-haas-752206774
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
digit2600
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Re: Underground Adventure (BYTE-OFF-2019)

Post by digit2600 » Mon Mar 11, 2019 1:51 am

Oh, this soundtrack.... I'm a sucker for square leads and these are thick and juicy. Lots of atmosphere conveyed.
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SerafukuSoftware
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Re: Underground Adventure (BYTE-OFF-2019)

Post by SerafukuSoftware » Mon Mar 11, 2019 2:33 am

I'm loving Underground Adventure for it's arcade-aspect. It really does feel like an arcade game that would've come out in the early to mid 80's. Hell it would've defs been quite the coin-muncher if it existed back in the day. The tiny-sprites remind me of Micro Mages which is really cool, The graphics are beautiful. I'm a huge fan of that title screen and opening cutscene, that was really cute. Fantastic work, Dale! :D

Cuttercross' atmospheric soundtrack is the cherry on top, which is always a pleasure to listen to. I absoloutely agree with what jsherman said, many of us wouldn't have gotten far with making our NESMaker games if it wasn't for your kind assistance and knowledge, In which we all couldn't be more thankful for. Pat yourself on the back for your efforts, Dale. Best of luck with the competition!

On a similar not, a friend and I are planning on building in the near future an arcade cabinet that uses dedicated NES Hardware (similar to the Playchoice 10/VS Unisystem) and if it would be cool with you, Underground Adventure would be a great example to help test out it's functionality. I'd love to know how you got the credit and player 1/2 selection functionality working in NESMaker:D
Development System: Nintendo Famicom HVC-001 with AV Mod.
Current Game in Development: It's a mystery...
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SuperNatetendo
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Re: Underground Adventure (BYTE-OFF-2019)

Post by SuperNatetendo » Mon Mar 11, 2019 3:34 am

Yoooo, you're going to have to explain some of that 2-player code!!! Would love to add that to my project later. :)
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CutterCross
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Re: Underground Adventure (BYTE-OFF-2019)

Post by CutterCross » Mon Mar 11, 2019 3:52 am

digit2600 wrote:
Mon Mar 11, 2019 1:51 am
Oh, this soundtrack.... I'm a sucker for square leads and these are thick and juicy. Lots of atmosphere conveyed.
SerafukuSoftware wrote:
Mon Mar 11, 2019 2:33 am
Cuttercross' atmospheric soundtrack is the cherry on top, which is always a pleasure to listen to.
I'll take that as a compliment :D Haha

Yeah, I really wanted to give this game a more atmospheric vibe. Although I wouldn't call the soundtrack as a whole atmospheric. I mean, have you heard the Title and Ending tracks? Haha
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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