When the Clock Hands Stall - 3D Dungeon Crawler Demo

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CutterCross
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When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by CutterCross » Sat Jun 08, 2019 10:25 pm

Now that the forums are back up and running, I can FINALLY show off my new demo!



When the Clock Hands Stall is the first 3D dungeon crawler to be created with NESmaker. This is just a simple tech demo showing navigation of the 3D space and other features like a functional mini-map and compass. It's very short, but I think the results speak for themselves.

This was supposed to be my entry for the Byte-Off!'19 competition, but I couldn't get anything playable by the deadline.
WtCHS-Demo.zip
(30.42 KiB) Downloaded 51 times
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Raftronaut
Posts: 276
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by Raftronaut » Tue Jun 18, 2019 6:45 pm

This looks incredible :) and sounds fantastic =)

Your understanding and implementation of arpeggios in famitracker is nothing short of astounding to me.
The duty cycle switching in the pulse channels during the arps sound so effortless!

May I ask how many arpeggio instruments do you typically need to keep in your soundtrack? I would assume you'd need to assign one ARP instrument per duty cycle type correct?

I am excited to see where you take this project!
Space Raft 2.0 Demo: [url] http://nesmakers.com/viewtopic.php?f=52&t=2867 [/url]

Chiptune: [url] https://soundcloud.com/user-634230995-350638590 [/url]
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CutterCross
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by CutterCross » Wed Jun 19, 2019 2:42 am

Raftronaut wrote:
Tue Jun 18, 2019 6:45 pm
This looks incredible :) and sounds fantastic =)

Your understanding and implementation of arpeggios in famitracker is nothing short of astounding to me.
The duty cycle switching in the pulse channels during the arps sound so effortless!

May I ask how many arpeggio instruments do you typically need to keep in your soundtrack? I would assume you'd need to assign one ARP instrument per duty cycle type correct?

I am excited to see where you take this project!
Thank you! :) I'm quite proud of this soundtrack!

For NESmaker soundtracks, the amount of arpeggio instruments I need sort of depends from project to project. I create them when I need them, sometimes I need more or less depending on the soundtrack. They're usually only made of a few different arpeggio envelopes, but I need to create lots of them for different combinations of volume envelope, arpeggio envelope, duty cycle envelope, etc. So I end up having a ton of arpeggio instruments, but I save ROM space by making them out of combinations of only a few envelope types.

For this demo's soundtrack, I have 27 instruments that have an arpeggio envelope assigned, but I only use 4 different arpeggio envelopes. I use 50 instruments total (32 in hexadecimal), so almost half of my instruments have arpeggio envelopes!
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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CutterCross
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by CutterCross » Thu Jun 20, 2019 5:21 pm

So... I may have just created the Point and Click module.

Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Dirk
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by Dirk » Thu Jun 20, 2019 5:38 pm

That's awesome! I love point'n'click adventures so this will come in handy one day.
-----
Disclaimer: English is not my first language, so mistakes are bound to happen.
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CutterCross
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by CutterCross » Thu Jun 20, 2019 5:42 pm

Dirk wrote:
Thu Jun 20, 2019 5:38 pm
That's awesome! I love point'n'click adventures so this will come in handy one day.
It's actually far easier to set up and more flexible than my original method!
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Dirk
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by Dirk » Thu Jun 20, 2019 7:26 pm

CutterCross wrote:
Thu Jun 20, 2019 5:42 pm
It's actually far easier to set up and more flexible than my original method!
That's great, I hope you'll make a tutorial :-)
-----
Disclaimer: English is not my first language, so mistakes are bound to happen.
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CutterCross
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by CutterCross » Thu Jun 20, 2019 8:59 pm

Dirk wrote:
Thu Jun 20, 2019 7:26 pm
That's great, I hope you'll make a tutorial :-)
I will once I get this Point and Click demo fully playable. I'll also do the same for the Dungeon Crawler module.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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Raftronaut
Posts: 276
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Re: When the Clock Hands Stall - 3D Dungeon Crawler Demo

Post by Raftronaut » Thu Jul 18, 2019 12:07 am

I just gave this another play through today. Really incredible.

Can't wait to see this develop
Space Raft 2.0 Demo: [url] http://nesmakers.com/viewtopic.php?f=52&t=2867 [/url]

Chiptune: [url] https://soundcloud.com/user-634230995-350638590 [/url]
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