Astrocube (finished demo)

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jcramer
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Astrocube (finished demo)

Post by jcramer » Tue Sep 10, 2019 3:10 am

I fixed a bunch of stuff and added some pacman type maze levels and hidden areas.

EDIT: I added music and sound effects.

EDIT: more fixes and added 4 new boss fights.
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Astrocube demo 4.zip
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Last edited by jcramer on Sun Sep 15, 2019 7:46 pm, edited 2 times in total.
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jcramer
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Re: Astrocube (finished demo)

Post by jcramer » Tue Sep 10, 2019 3:55 am

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dale_coop
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Re: Astrocube (finished demo)

Post by dale_coop » Tue Sep 10, 2019 7:35 pm

Your game is really beautiful... very original.
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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jcramer
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Re: Astrocube (finished demo)

Post by jcramer » Tue Sep 10, 2019 8:32 pm

Thanks I appreciate the feedback. It worked really well in your 2 player core.
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dale_coop
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Re: Astrocube (finished demo)

Post by dale_coop » Tue Sep 10, 2019 9:23 pm

Glad to hear. Thanks.
(I know there are some issues in my modules... but with some great ideas, you can do fun things. You game is the perfect example)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Dirk
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Re: Astrocube (finished demo)

Post by Dirk » Tue Sep 10, 2019 9:55 pm

It looks really cool, I love the colors.

Astrocube demo 2_000.png
Astrocube demo 2_000.png (3.96 KiB) Viewed 314 times
I shot through the level walls :-)


Astrocube demo 2_001.png
Astrocube demo 2_001.png (1.85 KiB) Viewed 314 times
I didn't know what to do after I got this weapon. I couldn't really shoot.
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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jcramer
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Re: Astrocube (finished demo)

Post by jcramer » Tue Sep 10, 2019 9:58 pm

Yeah I kinda just winged it using what was there. Only thing I been having a problem with is setting up the Heath bar to 8 and work with health pick ups. It works perfectly at 3 health tho.
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jcramer
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Re: Astrocube (finished demo)

Post by jcramer » Tue Sep 10, 2019 10:00 pm

You found one of the secrets to get the other weapon faster. It works like a blue flamethrower. Just hold it in.
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Dirk
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Re: Astrocube (finished demo)

Post by Dirk » Tue Sep 10, 2019 10:06 pm

Ah, okay. I'll have to try next time. The projectile only flew like 8 pixels so I thought I glitched out the game.
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red moon
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Re: Astrocube (finished demo)

Post by red moon » Wed Sep 11, 2019 6:22 pm

this looks very unique, cant wait to try tonight
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