Et Tu?

CheekyLions

New member
Did this for the Mini Jam 51: Rome competition. Trying to build up my basic NES gamedev skills, learn the quirks of the device & machine.

I couldn't get the rom to work with any web-based NES emulators, like bfirsh's JSNES. Anyone else have any luck with those?

https://cheekylions.itch.io/et-tu
 

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CheekyLions

New member
I also struggled with Monster health being glitchy. A problem I still hadn't solved by the deadline. Seems most monsters, no matter how high I had their health set, would die in one hit?
 

CheekyLions

New member
Also, I want to thank you all for the help and patience while I figure this out. As frustrating as it can be sometimes, it really is an amazing piece of software that I would have died to have when I was a kid playing games on an actual NES. The amount of dedication and time that goes into a project like this is immeasurable. And for everyone in the community who's helping to make it better every day.
 

dale_coop

Moderator
Staff member
First, I am glad you made it... Great work!
Now, to reply to your questions:

CheekyLions said:
I couldn't get the rom to work with any web-based NES emulators, like bfirsh's JSNES. Anyone else have any luck with those?

You could try changing the header from mapper "30" to mapper "02":
http://nesmakers.com/viewtopic.php?f=23&t=1405&p=9229


CheekyLions said:
I also struggled with Monster health being glitchy. A problem I still hadn't solved by the deadline. Seems most monsters, no matter how high I had their health set, would die in one hit?

If you are using the sprite based weapon, it's not a glitch... it's designed like that. But you could modify it, like that:
http://www.nesmakers.com/viewtopic.php?f=35&t=1738
 

CheekyLions

New member
dale_coop said:
You could try changing the header from mapper "30" to mapper "02":
http://nesmakers.com/viewtopic.php?f=23&t=1405&p=9229


dale_coop said:
If you are using the sprite based weapon, it's not a glitch... it's designed like that. But you could modify it, like that:
http://www.nesmakers.com/viewtopic.php?f=35&t=1738

Awesome! Both those worked perfectly! I also tried adding the Sprite Cycling code to fix the Monster slowdown, but it only partially does the trick. Enough to make it worth it.

Thank you so much!
 
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