Artix
New member
Greetings and salutations,
It is so exciting to see a passionate community around NESMaker. Looking forward to helping and being involved here-- and seeing all of your amazing creations.
I am Artix. The creator of the AdventureQuest web/mobile/steam games. Recently, the 8-bit obsession critical hit me. Like most of the people here, I grew up on the Nintendo Entertainment System. Castlevania was that special game that changed my life. What was yours?
Earlier this year I backed a Kickstarter called Micro Mages. I had no idea there were people developing for this. I struck out to do the same. Researching how to develop for the system I stumbled on the new 8-bit heroes documentary, and then onto the NES Maker Tool. It was shocking to find that this existed. This weekend I finished the Adventure Module tutorials... and watched with delight as my 2 and 4 year old children played through the screens. Even bought a retro-bit nes-looking controller for $10 at a local retro game store. Waiting for the cartridge flasher to come in the mail-- so excited to put a a game cartridge of my own making into my NES and play it! I still have m original NES (and all of my other game systems and older computers.)
My goal is to create and release one NES game project-- a zelda/castlevania 2-ish adventure game. Two artists, one musician and one coder from the studio will be helping-- this is a project we will be doing in our spare time. However, none of us has any skill with assembly language... so we will be here hunting your expertise!
Two issues I have run into. 1. Using the latest version of NESMaker with the Adventure Module-- the sounds seem to be broken. A single high pitched note remains constant when the player drops to 1 health. And the player and monster knock back seems to be excessive. Any ideas?
The one limitation we are debating trying to code a solution for is only having one teleport in / teleport out per screen. Our game project starts in a town with multiple buildings to enter on a single screen. So trying to figure out the best way to add a teleporter that accepts five parameters: WorldScreen_X, WorldScreen_Y, isUnderWorld, x, y
Looking forward to talking with you on the forums.
Battle on!
Artix
It is so exciting to see a passionate community around NESMaker. Looking forward to helping and being involved here-- and seeing all of your amazing creations.
I am Artix. The creator of the AdventureQuest web/mobile/steam games. Recently, the 8-bit obsession critical hit me. Like most of the people here, I grew up on the Nintendo Entertainment System. Castlevania was that special game that changed my life. What was yours?
Earlier this year I backed a Kickstarter called Micro Mages. I had no idea there were people developing for this. I struck out to do the same. Researching how to develop for the system I stumbled on the new 8-bit heroes documentary, and then onto the NES Maker Tool. It was shocking to find that this existed. This weekend I finished the Adventure Module tutorials... and watched with delight as my 2 and 4 year old children played through the screens. Even bought a retro-bit nes-looking controller for $10 at a local retro game store. Waiting for the cartridge flasher to come in the mail-- so excited to put a a game cartridge of my own making into my NES and play it! I still have m original NES (and all of my other game systems and older computers.)
My goal is to create and release one NES game project-- a zelda/castlevania 2-ish adventure game. Two artists, one musician and one coder from the studio will be helping-- this is a project we will be doing in our spare time. However, none of us has any skill with assembly language... so we will be here hunting your expertise!
Two issues I have run into. 1. Using the latest version of NESMaker with the Adventure Module-- the sounds seem to be broken. A single high pitched note remains constant when the player drops to 1 health. And the player and monster knock back seems to be excessive. Any ideas?
The one limitation we are debating trying to code a solution for is only having one teleport in / teleport out per screen. Our game project starts in a town with multiple buildings to enter on a single screen. So trying to figure out the best way to add a teleporter that accepts five parameters: WorldScreen_X, WorldScreen_Y, isUnderWorld, x, y
Looking forward to talking with you on the forums.
Battle on!
Artix