F8Sean
New member
[media]https://www.youtube.com/watch?v=TZgej9p3lU4[/media] [media]https://youtu.be/UTqWAdpVIXw[/media]
This was a demo that I made a few years back for GBJam 2 in XNA/C#, I've also ported it to MonoGame and had it running on Xbox One as a UWP app. Seeing NESMaker makes me want to finish it if the block detection logic isn't too much for the CPU (my code is messy and sometimes obtuse). I've never published anything complete but I've done a few other demos and I always keep a design notebook.
Most of my ideas are abstract and a little different. The one above was something I worked on after playing Fez, having asked myself how to express Tetris obsession as something completely different. The premise was that anthropomorphic Tetris block "Luka" has an existential moment and goes out to find where he fits, trying different shapes along the way. There's also an air dash like Mega Man X and a gravity flip unapologetically lifted from VVVVVV.
[media]https://www.youtube.com/watch?v=tCms6ERg7XI[/media]
This one another GBJam entry, but it started as a shooter and the Tetris mechanic came later. Eventually I added L and R button commands to move the blocks rather than line up your ship with the spawn, breaking the Game Boy limitation.
My demos have all been in C# and heavily object-oriented, but I've been interested in Z80/6502 computers lately so I'm excited to see NESMaker as a sort of sandbox platform.
This was a demo that I made a few years back for GBJam 2 in XNA/C#, I've also ported it to MonoGame and had it running on Xbox One as a UWP app. Seeing NESMaker makes me want to finish it if the block detection logic isn't too much for the CPU (my code is messy and sometimes obtuse). I've never published anything complete but I've done a few other demos and I always keep a design notebook.
Most of my ideas are abstract and a little different. The one above was something I worked on after playing Fez, having asked myself how to express Tetris obsession as something completely different. The premise was that anthropomorphic Tetris block "Luka" has an existential moment and goes out to find where he fits, trying different shapes along the way. There's also an air dash like Mega Man X and a gravity flip unapologetically lifted from VVVVVV.
[media]https://www.youtube.com/watch?v=tCms6ERg7XI[/media]
This one another GBJam entry, but it started as a shooter and the Tetris mechanic came later. Eventually I added L and R button commands to move the blocks rather than line up your ship with the spawn, breaking the Game Boy limitation.
My demos have all been in C# and heavily object-oriented, but I've been interested in Z80/6502 computers lately so I'm excited to see NESMaker as a sort of sandbox platform.