Hello, I'd like to port some of my old demos to this

F8Sean

New member
[media]https://www.youtube.com/watch?v=TZgej9p3lU4[/media] [media]https://youtu.be/UTqWAdpVIXw[/media]

This was a demo that I made a few years back for GBJam 2 in XNA/C#, I've also ported it to MonoGame and had it running on Xbox One as a UWP app. Seeing NESMaker makes me want to finish it if the block detection logic isn't too much for the CPU (my code is messy and sometimes obtuse). I've never published anything complete but I've done a few other demos and I always keep a design notebook.

Most of my ideas are abstract and a little different. The one above was something I worked on after playing Fez, having asked myself how to express Tetris obsession as something completely different. The premise was that anthropomorphic Tetris block "Luka" has an existential moment and goes out to find where he fits, trying different shapes along the way. There's also an air dash like Mega Man X and a gravity flip unapologetically lifted from VVVVVV.

[media]https://www.youtube.com/watch?v=tCms6ERg7XI[/media]

This one another GBJam entry, but it started as a shooter and the Tetris mechanic came later. Eventually I added L and R button commands to move the blocks rather than line up your ship with the spawn, breaking the Game Boy limitation.

My demos have all been in C# and heavily object-oriented, but I've been interested in Z80/6502 computers lately so I'm excited to see NESMaker as a sort of sandbox platform.
 

dale_coop

Moderator
Staff member
Welcome F8Sean
Glad to have you here with us... you have talent, ideas and experience in dev...! We always need devs.
I'd suggest you to watch the tutorial videos to learn how wrks NESmaker and how to use it. After that, you will be ready to break everything ;)
Can"t wait to see what you will create with NESmaker.
 
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