BingoRingo
New member
I just bought the software a few weeks ago, not too sure if I was actually going to do anything but I thought the concept of having a simple game engine for the NES was worth the small amount charged by the developers.
So I decided to build a small Zelda-esque game for my kids, using their favourite toys as the hero (and the one to be saved) and 8-bit versions of themselves and their dog as NPCs. We'll see what comes out of this, if it's fun I'll make a cart, if it is not, I'll stick to my Everdrive. It has been fairly challenging so far, I read the reviews and knew it wasn't as simple as some first thought it would, and I have zero knowledge of 6502 Assembly and very little knowledge of programming in general.
So I will probably be asking a ton of questions in the next few months!
So I decided to build a small Zelda-esque game for my kids, using their favourite toys as the hero (and the one to be saved) and 8-bit versions of themselves and their dog as NPCs. We'll see what comes out of this, if it's fun I'll make a cart, if it is not, I'll stick to my Everdrive. It has been fairly challenging so far, I read the reviews and knew it wasn't as simple as some first thought it would, and I have zero knowledge of 6502 Assembly and very little knowledge of programming in general.
So I will probably be asking a ton of questions in the next few months!