Hi everyone !
Real name is Fabien, 40yo male from France.
New user here, got NESMaker today, super-motivated about it.
I just completed the easy tutorial for adventure games.
I have tons of questions, but I'll first complete the other tutorials before I ask, maybe tutorials will answer them all, most likely some of them but not all. I've been thinking about the storyline for my game all day long, and it's not going to stop any time soon.
I don't have much experience in making games, I used to create mario levels, from old pc programs to super mario maker 2 on switch. It did teach me how to keep a game user-friendly and fun.
OK, I do have a question : has anyone made a compilation of free assets ? I will definitely have to make a lot of custom art, but the ideal would be to have a huge database to browse, then complete with my homemade stuff (and add it to said database). Does that exist ?
Anyway, cheers, it's good to be here, and feel free to tell me anything you think I should know about (good tips, classic mistakes to avoid, any ressource, etc.).
C U around guys !
P.S.: after I heard about NESMAker, I contacted Andrew Gilmour, creator of the games Slain and Valfaris (check them out, cool stuff), to know if he had a simple advice to someone getting into game dev, something to keep in mind all the time when creating a game. His answer was so simple and pure that I feel the need to share it with you. He said :"Make a game you want to play ".
This definitely inspired me, may it inspire you too.
Real name is Fabien, 40yo male from France.
New user here, got NESMaker today, super-motivated about it.
I just completed the easy tutorial for adventure games.
I have tons of questions, but I'll first complete the other tutorials before I ask, maybe tutorials will answer them all, most likely some of them but not all. I've been thinking about the storyline for my game all day long, and it's not going to stop any time soon.
I don't have much experience in making games, I used to create mario levels, from old pc programs to super mario maker 2 on switch. It did teach me how to keep a game user-friendly and fun.
OK, I do have a question : has anyone made a compilation of free assets ? I will definitely have to make a lot of custom art, but the ideal would be to have a huge database to browse, then complete with my homemade stuff (and add it to said database). Does that exist ?
Anyway, cheers, it's good to be here, and feel free to tell me anything you think I should know about (good tips, classic mistakes to avoid, any ressource, etc.).
C U around guys !
P.S.: after I heard about NESMAker, I contacted Andrew Gilmour, creator of the games Slain and Valfaris (check them out, cool stuff), to know if he had a simple advice to someone getting into game dev, something to keep in mind all the time when creating a game. His answer was so simple and pure that I feel the need to share it with you. He said :"Make a game you want to play ".
This definitely inspired me, may it inspire you too.