SerafukuSoftware
New member
I've been scratching my head trying to get my player to shoot projectiles in the adventure module, and I believe I've set up most of steps correctly, however I must be missing something and it doesn't seem to be working. I'll try to explain what I've done so far in written steps, and if anyone could help me fill in the gaps and correct me, I'd be very much thankful ^^
1. added the b_create_proj_simple input script to my input editor and configured it to when you Press the B-button/Target = NULL/Game State = MainGame
2. set OBJECT_PLAYER_PROJECTILE = "2" to correspond to my Projectile Source Game Object.
3. set SPR_WEAPON_V = "9" (9th tile in my ObjectTIles.bmp)
4. set SPR_WEAPON_H = "10" (10th tile in my ObjectTiles.bmp)
5. Projectile Source Object Details:
* Player Weapon ticked *Max Speed = 200
* SOR set to "Destroy Me" *Acc Speed = 200
* EOR set to "Destroy ME" *Set bounding box
* Ignore Gravity
Are there any action steps I need to set for the Projectile Source?
7. Adjusted Projectile Offsets accordingly to suit my Player Sprite.
6. "Player" object details:
Do I set action step #3 to "6 - Shoot Forward" or am I supposed to do that with the Projectile Source?
compiling and executing the game achieves no results, when B button's pressed Player doesn't shoot. What am I missing?
I apologise if this is written up in a weird way but I will try to explain more.
1. added the b_create_proj_simple input script to my input editor and configured it to when you Press the B-button/Target = NULL/Game State = MainGame
2. set OBJECT_PLAYER_PROJECTILE = "2" to correspond to my Projectile Source Game Object.
3. set SPR_WEAPON_V = "9" (9th tile in my ObjectTIles.bmp)
4. set SPR_WEAPON_H = "10" (10th tile in my ObjectTiles.bmp)
5. Projectile Source Object Details:
* Player Weapon ticked *Max Speed = 200
* SOR set to "Destroy Me" *Acc Speed = 200
* EOR set to "Destroy ME" *Set bounding box
* Ignore Gravity
Are there any action steps I need to set for the Projectile Source?
7. Adjusted Projectile Offsets accordingly to suit my Player Sprite.
6. "Player" object details:
Do I set action step #3 to "6 - Shoot Forward" or am I supposed to do that with the Projectile Source?
compiling and executing the game achieves no results, when B button's pressed Player doesn't shoot. What am I missing?
I apologise if this is written up in a weird way but I will try to explain more.