NES DEMO character sprites chit Size ???

LULU

New member
NES DEMO character sprites chit ( From PS )
For NesMaker, dos it have an Specified Shape ?
Or/and an Max Pixel Size ???

I get that most character ar whit in the 32X32 Pixels Size.

wat I min is the character sprites chit as an hovel ??? :)
 

dale_coop

Moderator
Staff member
In NESMaker, Game Objects are composed of 8x8px tiles... theatrical max size is 64x64 pixels... but we know there are issues with this big size... So I would say the real limit would be 56x56px (so of course 32x32 is ok). The entire tileset is 128x64px.
For the background Assets, they are composed of 16x16px tiles. Same max size. The entire tileset is 128x48px.

I would strongly suggest to watch all the "Let's Started" videos on www.thenew8bitheroes.com and the 20min game tutorial ones.
You will learn how to use the tool, how it work, and how to make your first simple games.
 

LULU

New member
Cool TY :D and I weal watch the video :D
and I saved the info to my Notecard TY :D

But wat I meant was
not just 1 character sprites 32X32
but many, the full character Animation sprites
List/chit/group 32X32 + 32X32 + 32X32 up and down…

FX when I import all the Animation sprites as 1 IMG
( From PS )
Does it have to have Specified Shape ?
Or/and an Max Pixel Size ???

hop it’s not a Stopped Question :)

.
 

dale_coop

Moderator
Staff member
As I wrote the full tileset for game objects (all
The player graphics and all the game objects graphics) are all in a tileset bmp file 128x64px.
You really should FOLLOW the tutorial before starting working on your game.
 

LULU

New member
.

I am :)
just not seen annoying on PS to NESMaker :)
and that’s wat I meant ( the tileset bmp file 128x64px ) size & shape :D
Wen i import one I mad in PS to NesMaker :D

so It sot be W128 & H64 Pixels :D
TY TY :D that’s all I needed to know :D

and I am so Sorry it was lad last night and I just realist u already told me that, I am so sory ???
no ider have I mist that??? :(

Ok and the Background tileset is W128 H48 Pixels :D

yes I have already seen many off the new Videos and before that the older ones :D

I just needed to understand the NES,es Pixel Size first like:
the Screen is: 256X240
Divided in: 8X8 and then 16X16 :D
And most character sprites are whit in: 32X32 Px. & Bigger, Max 56X56

I am the tip of Girl Hu needs to understand the ting I see, before getting 100% into the Program ;D
in this Case the Pixels :D
and I believe I understand that 96% now :D so TY :D

and my First game shot be Simple :D
it’s an Bubble Bobble Like game with a bit of Puzzle elements to it :D

so that’s going to be my slow Learning Game :D
Before I make the more Complex ones I wont to make ;D

Ty Ty and sorry for missing the answer u gave me :)


.
 

dale_coop

Moderator
Staff member
LuLu, don't be sorry ;) No problem, really.
I will always be here to help if I can. Please, don't hesitate to ask, ok?

Yep I understand you prefer making your graphics before attacking the wok in NESMaker itself.
A lot of members here, did that too.

But it's a good practice to follow one of the 20min tutorial video, manipulating NESMaker at the same time, to reproduce the tutorial. In your case, the simple platformer one. You would have a first idea how it works, what are the limitations, etc...
For example, you can only use 3 colors (+ the transparent color) for each 8x8px tiles of your object (player/monsters/...) and you have only 2 sub palettes (of 3 colors) for your object. Not easy to design your player / monsters ;)

Anyway... have a fun and don't hesitate to share your projects, ideas, questions... and browse the forum for a lot of ideas/answers/...
 

LULU

New member
Ty :)
yes the 3 colors doesn’t make it easier ;D
it Wot be nice if you replaces the 4 color
the transparent Black Background color
I min to make an 4 color that a non-transparent Color ;D
For sum objects and Player/monsters :D it wot be nice…

Question:
Can u Divide a moving object = a player into 2 moving object?
That follows the same commands,
or Fx, moving object 2 follows moving object 1 ???

One that’s not a weapon but Part of the Player like a Object ?
So it Lodes at the same time

I sore the on wear u mad the Sword u can pick up :D
For my next Game I need my Player to cary a Box on the Back :D
so it needs to lode whit the Player :)


.
 

dale_coop

Moderator
Staff member
LULU said:
Ty :)
yes the 3 colors doesn’t make it easier ;D
it Wot be nice if you replaces the 4 color
the transparent Black Background color
I min to make an 4 color that a non-transparent Color ;D
For sum objects and Player/monsters :D it wot be nice…

Question:
Can u Divide a moving object = a player into 2 moving object?
That follows the same commands,
or Fx, moving object 2 follows moving object 1 ???

One that’s not a weapon but Part of the Player like a Object ?
So it Lodes at the same time

I sore the on wear u mad the Sword u can pick up :D
For my next Game I need my Player to cary a Box on the Back :D
so it needs to lode whit the Player :)


.

Split the player in 2 objects, is doable... but would require a lot of code to work correctly.
So currently, I would suggest to stick with the limitations of NESMaker.

Check all the WIP and finished games, you will see that a lot of beautiful things are possible ;)
 

LULU

New member
OMG the From works agene for me :D

TY :D
I know Bucky O'Hare in Bucky O'Hare NES
is mad of 2 parts :)

Weal u implement this in NESMaker in the Future ??? :)
 
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