dale_coop said:
Yep, you need to modify your OneWayBlocl.asm file, here the fix:
http://nesmakers.com/viewtopic.php?p=10141#p10141
The problem is the onewaytile.asm is the same as the solidBehavior.asm, trying to comment that line out just makes the tile NULL.
Here the onewaytile.asm:
;;; SOLID
;;;This is how to inform a solid collision.
;;; You can also add this to the end of
;;; any tile type if you want it to have an effect AND
;;; be treated like solid.
;;; You could also check to see if it is a non-player object,
;;; and only return solid if it's a not player. This would
;;; cause monsters to treat things like spikes or ladder or fire
;;; as solid while the player is able to interract with it.
LDA #%00000100
STA tile_solidity
;; if you want it solid, declare it at the end