inventory pause menu

digit2600

Member
I have been brainstorming a way to do a zelda ish item select screen, I'm just curious if anyone has been as well, and see about bouncing this idea off whomever is interested.

1. In input editor, assign script to start button to draw black tiles across screen using Similar methods from npc text box
2. Create pause var, and lda #$01 then sta pause
3. In predraw script:
Lda pause
Cmp #$01
Next few lines, draw your sprites in according locations

This will create a black screen with your inventory laid out in sprites.

4. In your inputs, add if pause in left, right, up and down
5. Back in pre draw, draw Sprite your cursor.

Etc... in theory, this should give a functional Sprite based pause screen menu... I'll be trying it out over the next week or so... I'm getting a little more confident in my asm skills, but there are definitely some techniques I'm going to have to research for this one...
 

digit2600

Member
I'll let ya know soon, lol... I took a long break and just got back to it today after months of recovery from the competition
 
I have been working on a weapons pop up menu. Im still in the process but have the info up here on the forums, maby it will help.
 
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