My game uses a lot of vertical transitions as it is slightly metroidy... and while this usually works ok, if you played the silver island demo, I'm sure at some point you may have gotten snagged either going down or up a screen...
I've considered using warp tiles, but since you can only warp in and out to one place, that seems impractical... has anybody come across either the problem or solution to this top and bottom bounds issue at all ? I'm sure it will be fixed in a later build or patch, but this is one of those things I'm thinking if anyone on here has any clue as to either fix it or at least where to attempt to fix it, would be quite useful...
I'm gonna start tinkering with the bounds scripts myself, but I may just end up hitting my head against a wall.
I've considered using warp tiles, but since you can only warp in and out to one place, that seems impractical... has anybody come across either the problem or solution to this top and bottom bounds issue at all ? I'm sure it will be fixed in a later build or patch, but this is one of those things I'm thinking if anyone on here has any clue as to either fix it or at least where to attempt to fix it, would be quite useful...
I'm gonna start tinkering with the bounds scripts myself, but I may just end up hitting my head against a wall.