asset test

Chasersgaming

New member
Hi, i have just added some BMP files to my tile set for use with NESmaker which is found here: https://chasersgaming.itch.io/platformer-asset-tile-set-stonelands

If someone has a chance or a few minutes to spare could they download and test that they import OK in a NESmaker project.
I have broken each tile set to fit within the CHR banks and their RGB values and also include the palette as well.

Each 'BMP Canvas' are named differently, and the corresponding sub pallete.

Files:
Stonelands_P1 = Sub Palette 1
Stonelands_P2 = Sub Palette 1
Stonelands_P3 = Sub Palette 4
Stonelands_P4 = Sub Palette 4
Stonelands_P6 = Sub Palette 3
Stonelands_P6 = Sub Palette 2

I have tested this myself and it work OK, but would be cool if someone could confirm ;)

Instructions/ how I did it

Download Files to a location on your PC.
Unzip the file.
use pixel editor and load BMP File
Locate where the unzipped download file and select a canvas (stonelands_P1, or P2 etc) copy paste,save as you would normally.
repeat for each tileset canvas.

to import the pallete:
open up notepad or simular text tool.
then click file open
locate the unzipped download file again and select 'stonelandscolourpalette'.
once loaded, highlight the whole text field and copy
now right click on 'Palette' in the NESmaker hierarchy and click import.
now you should have the colour palletes and sub palettes loaded in. :)

its sounds a lot to do but its not that bad
thank you to @mugi for helping me figure this out. :)
 
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