Bucket Mouse
Active member
I find the way text is set up in NESMaker kind of frustrating. The big problem is that there's no way to add a lowercase set of letters, so I have to have characters shout at each other in cutscenes, and I have no way to emphasize certain words over others.
Someone once suggested I make all the letters lowercase and then convert the extra characters into uppercase letters. Problem is there aren't enough of them for that. In the end, getting NESMaker to accept upper and lowercase text would require a re-wire of the entire GUI, way beyond my skill level (and it'd be imcompatible with future updates to boot).
I can politely ask the guys who make this software to consider adding lowercase text in a future update, but that usually gets me nowhere.
BUT I have an alternate scheme. There are a couple of screens in Pandora's Blocks where parts of the text turn green. This is a graphical glitch -- green happens to be the fourth color in the first background palette, whereas white is the fourth color in the fourth palette. I have no idea how the palettes shifted mid-text-crawl, but if I had a way to make that happen on purpose, I could make certain words another color, thereby emphasizing them and making line delivery somewhat better.
Ideally, the color shift would happen by using a special character in the text entry like @ or #. You would use one of those characters to shift the palette for that one part of the text crawl and then another character to shift it back. Is this possible to pull off?
Someone once suggested I make all the letters lowercase and then convert the extra characters into uppercase letters. Problem is there aren't enough of them for that. In the end, getting NESMaker to accept upper and lowercase text would require a re-wire of the entire GUI, way beyond my skill level (and it'd be imcompatible with future updates to boot).
I can politely ask the guys who make this software to consider adding lowercase text in a future update, but that usually gets me nowhere.
BUT I have an alternate scheme. There are a couple of screens in Pandora's Blocks where parts of the text turn green. This is a graphical glitch -- green happens to be the fourth color in the first background palette, whereas white is the fourth color in the fourth palette. I have no idea how the palettes shifted mid-text-crawl, but if I had a way to make that happen on purpose, I could make certain words another color, thereby emphasizing them and making line delivery somewhat better.
Ideally, the color shift would happen by using a special character in the text entry like @ or #. You would use one of those characters to shift the palette for that one part of the text crawl and then another character to shift it back. Is this possible to pull off?