Enemies *not* on tile 0?

Yokimato

New member
I've run out of room on my Monster_0_00.bmp and moved on to ..01.bmp.

As a result, I've made a monster from tileset-01 and a monster group too. When on the screen and the monster from 01 is placed, it looks right, however during game play, it pulls from 00 instead!

Any idea on where this takes place in the engine that I can investigate? Don't suppose anyone else has fixed this? or perhaps it's something I'm doing wrong.
 
I haven't seen this for monsters, but it does the same for BG tiles if you place a tileset 1 graphic then switch tilesets without repositioning the graphic on screen.

I'd double check the Monster, the Monster group, and the screen info page to see if tileset 0 wasn't accidently selected, or even left blank, somewhere. Set the Monster up in the Day Triggered section of screen info too, just to cover that base, and see if the problem persists.
 

dale_coop

Moderator
Staff member
And if your screens are scrolling screens. If I remember well, only the 1st screen monsters are used (for all the scrolling screens)
 
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