Changing Action Step by jumping on monster

Dirk

Member
Hi!

I want to make a monster with two states:

a) can hurt the player and is in action step 0
b) is harmless and in action step 1

I would like to have a collision of the player with the monster in state a) hurt the player and set the monster's action step from 0 to 1.
The monster is now "triggered" and stays in state b).
I don't know how to do it though. Maybe an action like AI behavior 11 could be changed to something like "wait for interaction with player" and after this action happens move on to the next step.
It would be great if someone could help me :)
 
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