Fade in and out

dale_coop

Moderator
Staff member
Screen Fading is very difficult in the current version of NESmaker. There is a traces of such macros in the engine, but they were removed because the code was too much consuming memory and space in the banks.
Some members use objects (monster) to execute a Fade Out (all colors going down to black) for example, in their cutscenes / intro screens.
Here's a topic about that: http://nesmakers.com/viewtopic.php?f=36&t=2480

I hope that in a future version fade in/out will be natively implemented in NESmaker.
 
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