Cutscene help!

pit.baldriz

New member
Hi guys!

I´m trying to create a simple cutscene on my game. I want to hide my layer, show some graphics with some monsters, a text displaying the world/level number and then change to the game. I tried to follow this tutorial from CutterCross:

https://youtu.be/ha1NBeVyYQ8

But I´m having all sorts of errors just trying to add the AIWarpToScreen.asm

Can anybody give me a hand? I´m not a developer, so for me is very hard to understand all this :(

Thanks a lot!
 

CutterCross

Active member
As I've said in the description of this video and a few times in its comments section, this was originally for NESmaker 4.0.11, and the implementation won't be 1-1 the same for 4.1.X onwards. The default 4.1.X codebase should already have a WarpToScreen AI Action to use, so you don't need to create another one.

Also the ChangeObjectState macro may have a different syntax for its parameters, so its always good to check the macros in Defined Scripts to make sure they're correct.
 

dale_coop

Moderator
Staff member
You can find a lot of topics about making cutscene like screens, for example:
http://nesmakers.com/viewtopic.php?f=60&t=3810
 

Raftronaut

Member
Oh yes, you'll basically need to create a transparent character frame and set it to it's own action step, then create a tile that will call the "invisible" action step when colliding. This way you can warp onto the invisible tile and construct your cut scene from there
 
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