TokyoScarab
New member
Hi! I'm working on a game and want to be able to load in different chunks of data into the pattern table to make use of some variable based graphics. The idea is roughly that there would be 4 background tiles reserved for this in page 2 of the PPU's pattern table and I could load in replacement graphics for these tiles on the fly. I have a similar thing set up for changing background tiles in the nametable, but was wondering what all I have to do to get something similar to this running. Any help would be appreciated!