voltopt
Member
I wanted to test songmaking (I'm very new at this) and created a Famitracker file. I followed the tutorial, but I didn't realize best practice was to create one famitracker file with multiple songs, and to export them all together. Long story short, I initially created two separate files, exported them separately, and then combined them in notepad++ manually. I imported this into NESmaker, and then tested the game. The main song sounded different, but different in a way I really liked. It was less tinny, and more mysterious. Later I realized that you should use on famitracker file with multiple songs; I tested this with my test game and now the main song sounds exactly like Famitracker; except I want it to sound like the weird incorrect version I accidentally created.
The question (if it's even a question) - why did it sound different when I manually compiled? Is there a way to recreate this in Famitracker so I can make a single file with multiple songs that sounds like my export song? I can post examples, probably, but just curious about any discussion on this.
Also, and I'm sure this will be covered in a future tutorial, but how do I assign sfx files in NESmaker? I couldn't find anything on the boards. I made a test player death sound just to see how it works. The way I learn, I follow tutorials but I also just do stuff LOL.
The question (if it's even a question) - why did it sound different when I manually compiled? Is there a way to recreate this in Famitracker so I can make a single file with multiple songs that sounds like my export song? I can post examples, probably, but just curious about any discussion on this.
Also, and I'm sure this will be covered in a future tutorial, but how do I assign sfx files in NESmaker? I couldn't find anything on the boards. I made a test player death sound just to see how it works. The way I learn, I follow tutorials but I also just do stuff LOL.