BentPawGames
Member
I remember something with NESmaker where your player's animations had to be/ideally were all the same number of frames. Is that still an issue, and if so, is it known what conditions cause the issue (e.g., certain frame numbers, certain sprite sizes)? My player sprite is 2x2 and all animations are 4 frames, but now I have an animation that I might want to be 6 or 8. I didn't want to put the work in to creating it that way, have it work fine for now, only for it to glitch out later on as I add to the game