Flea Game and some help needed (demo)

dale_coop

Moderator
Staff member
Just arrived in the discussion... what do you want to do exactly?
Use Checkpoint to re spawn on the level you died?
What module are your using? Which version of NESMaker. Could you share a screenshot of your Project Settings > Script Settings?
 

wallmasterr

Active member
Iv just added the new demo for the byte off contest here.
http://nesmakers.com/viewtopic.php?f=52&t=2192&p=14301#p14301

heres a disco tap-worm to celebrate :D
disco.gif
 

wallmasterr

Active member
Im thinking of restructuring the levels so you do like 5 in a row then get spit back out to the top and also changing it so you have to collect all the blood in the level to proceed. That way you can get ot the really hard levels quicker on another play session instead of using save states. Also, wanna add a power-up that lets you squish enemies. What do people think of that?
 

wallmasterr

Active member
I added a trailer to the first post. Its also been great playing everyone's games on the site :D well-done everyone.
 

wallmasterr

Active member
Slightly unrelated but I made a digital harmonica in a nes cart. here's the video.

[media]https://www.youtube.com/watch?v=3haL2HSpKvs[/media]
 

wallmasterr

Active member
A twitch streamer is playing though all the byte off games, heres flea.
I'm beginning to think I need to change things up a bit and Mabie make some of the levels easyer

https://www.twitch.tv/videos/398087788?filter=all&sort=time
 

wallmasterr

Active member
this guy played the game too
https://www.youtube.com/watch?v=Dt8Zpo3zO80&list=LLn_JHKGwDjv1lY-uMoZeKGQ&index=2&t=1075s
 

wallmasterr

Active member
Been Doing some design stuff and figuring out some bosses. Trying to make a paw that comes in and out from the side of the screen but have this sprite looking issue is there an easy fix for this ?
[media]https://twitter.com/i/status/1125281830062583808[/media]
 

WillElm

New member
wallmasterr said:
Been Doing some design stuff and figuring out some bosses. Trying to make a paw that comes in and out from the side of the screen but have this sprite looking issue is there an easy fix for this ?

Do you mean the "elbow" of the cat leg coming in on the left side? I think you would fix that by selecting "screen extend" in the object details section. Object details->details->edge object reaction

If the thing on the left is another copy of the same object, I'm actually looking for a solution to a similar problem. the default movement scripts uses the face direction macro.

FaceDirection player1_object, FACE_LEFT

I'm trying to figure out what I could put in place of player_object...maybe the number of the enemy object that I want to turn around?
 

wallmasterr

Active member
https://twitter.com/Wallmasterr/status/1131146880337862657

I added some wall worms, neeed some more life though i think
 

wallmasterr

Active member
https://twitter.com/Wallmasterr/status/1136876662807621633
Iv been pirtty slow on this recently, trying to reeorgonise a lot of stuff. Making all the levels have 5 blood in them ( need to try and and make the blood count reset when you die per level),
but this is a test on moving between animals.
thinking of theming all the levels and infestations on seperate beasts like worlds. And this could be how you get between them... but sniffing bridge.
 

wallmasterr

Active member
So i just somehow lost a nights worth of work :(
Opend up my project and all the screen layout stuff i had did was comletly gone, im sure i was saving as i was going before every test build/run. How do u make sure ur project is saving. sode controll s save, dose pressing the save icon work or is closing the project and saving then the best way to ensure its saved?
Also is there any news on proper source controll, git realy dosnt like updating 1500 files every time you build.
 

wallmasterr

Active member
So i just somehow lost a nights worth of work :(
Opend up my project and all the screen layout stuff i had did was comletly gone, im sure i was saving as i was going before every test build/run. How do u make sure ur project is saving. sode controll s save, dose pressing the save icon work or is closing the project and saving then the best way to ensure its saved?
Also is there any news on proper source controll, git realy dosnt like updating 1500 files every time you build.
 

dale_coop

Moderator
Staff member
You could try opening one of the auto-backup MST files? (myProject.MST.0 or the myProject.MST.1 or myProject.MST.2...) check the time stamp of each file to know which one is a most recent (I think it's the MST.0).
 

dale_coop

Moderator
Staff member
For the git / SVN /... I think you could ignore:
GameEngineData\GameData
GameEngineData\ScreenData
GameEngineData\ScreenData2
and
GameEngineData\Graphics

Because the content of those folder is generated by the compilation.
 
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