Mugi
Member
Hey all.
I've just done submitting Dimension Shift into Byte-Off, so here's the ROM for all of you to try out too.
Lots and lots of love and care has gone into this ROM, and I'm hoping it shows.
for play information, read the readme, but here's some of the things i did not put into it that has been done to this rom / engine.
- fully functional 2-directional scroll
- CHRram bankswitching
- extremely optimized engine (screenloads literally take 1 frame to execute, which is roughly 20 times faster than the basic 4.1.4 core i started with)
- Full fade in / fade out palette fader for warps etc
- color emphasis to enhance screen fading
- hidden sound test room (happy hunting)
This rom has basically been through nothing but devious bugtesting for the past week or so, and I hope that the amount of love and care poured into this shows somehow....
well im just ranting here, here's screenshots and a download link:
UDPADE: updated the link with a new rom that (hopefully) solves all of the spawning issues after death.
UPDATE2: 0.03 fixes an extremely rare issue of corruping tiles when screenswitch occurs during scrolling / some monster spawn/ dublication issues were also fixed.
UPDATE3: v0.04 fixes issues with attack being overwritten by other action states / fixes issue with screen borders doing weird things (hugging right wall no longer tilts the game, and falling while hugging the wall no longer wraps the screen.)
----------- player has now been made invulnerable during bosswarp to prevent warpdeaths that mess up the game.
UPDATE4: v0.05 fixes a stray audio issue where the "splat" ate the attack sound on monster death. Handle game reset has been rewritten so that it does not flash garbage on screen during game reset. stage graphics were tidied up and the stagemap.png has been updated to reflect the changes to the stage graphics (very minor stuff.)
ROM File: https://dev9.blacklabel-translations.com/scrn/dd/rel/DimensionShift_v0.05.zip
Screenshots:
Map of the demo stage:
edit: spelling.....
edit2: added a playthrough video recorded from an actual PAL NES through RF, for the authentic messy NES feeling. (played and recorded by FIX94 from the compo entry rom.) it spoils the credits and shows the whole boss fight, for those who want
to struggle through it themselves, play the rom before watching
https://www.youtube.com/watch?v=R05mDmCZj58
I've just done submitting Dimension Shift into Byte-Off, so here's the ROM for all of you to try out too.
Lots and lots of love and care has gone into this ROM, and I'm hoping it shows.
for play information, read the readme, but here's some of the things i did not put into it that has been done to this rom / engine.
- fully functional 2-directional scroll
- CHRram bankswitching
- extremely optimized engine (screenloads literally take 1 frame to execute, which is roughly 20 times faster than the basic 4.1.4 core i started with)
- Full fade in / fade out palette fader for warps etc
- color emphasis to enhance screen fading
- hidden sound test room (happy hunting)
This rom has basically been through nothing but devious bugtesting for the past week or so, and I hope that the amount of love and care poured into this shows somehow....
well im just ranting here, here's screenshots and a download link:
UDPADE: updated the link with a new rom that (hopefully) solves all of the spawning issues after death.
UPDATE2: 0.03 fixes an extremely rare issue of corruping tiles when screenswitch occurs during scrolling / some monster spawn/ dublication issues were also fixed.
UPDATE3: v0.04 fixes issues with attack being overwritten by other action states / fixes issue with screen borders doing weird things (hugging right wall no longer tilts the game, and falling while hugging the wall no longer wraps the screen.)
----------- player has now been made invulnerable during bosswarp to prevent warpdeaths that mess up the game.
UPDATE4: v0.05 fixes a stray audio issue where the "splat" ate the attack sound on monster death. Handle game reset has been rewritten so that it does not flash garbage on screen during game reset. stage graphics were tidied up and the stagemap.png has been updated to reflect the changes to the stage graphics (very minor stuff.)
ROM File: https://dev9.blacklabel-translations.com/scrn/dd/rel/DimensionShift_v0.05.zip
Screenshots:
Map of the demo stage:
edit: spelling.....
edit2: added a playthrough video recorded from an actual PAL NES through RF, for the authentic messy NES feeling. (played and recorded by FIX94 from the compo entry rom.) it spoils the credits and shows the whole boss fight, for those who want
to struggle through it themselves, play the rom before watching
https://www.youtube.com/watch?v=R05mDmCZj58