Whoohoo, it compiles and plays now... thanks!
I'm a little confused though, as I stated, I thought the modules were "added to NESMaker", not the current project. That was a little scary because I thought I broke NESMaker, lol.
So bare with me, and just to clarify when making a new project.
1.) Open NESMaker, import appropriate module (1 player adventure or 2 player single screen, etc).
2.) Add palettes, inputs, etc. etc..
3.) Save Project
But I'm wondering whats the best way to work on 2 different projects, lets say a "Scrolling Platform" project and a "Scrolling adventure" project"?
I'm assuming something like this:
1.) Open NESMaker, load project "myScrollingGame"
2.) Import appropriate module for this game type
3.) Update palettes, inputs, etc. etc...
4.) Save Project
5.) Close NESMaker
6.) Repeat step1 and load project "myPlatformGame"
7.) Repeat 2-4
Sorry for the detail just really need to understand how it works because I thought I broke it, lol