Treat BG color for displaying sprite objects as transparency

darkhog

New member
As in the level editor and where you set up point where bullets will shot at, etc. Currently it seems to render a black border (or whatever color is used for the BG) around the monsters and so on which is not at all how it'd look in-game. You should look into making in-editor look as consistent as it would look in the game as possible, which involves making bg color for sprite-based objects transparent.
 

RadJunk

Administrator
Staff member
Oh - you mean when an object is being placed when designing a screen...gotcha. I can discuss that with Josh, not sure how tricky it would be. But I'll add it to the cue! I can see how making background+monster scenarios, this would be beneficial!
 

darkhog

New member
You probably have custom in-tool sprite rendering routine anyway, so most likely all it would take is to, while plotting pixels, check if color is the BG color and if so don't plot anything.
 
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