F8Sean
New member
This could get long but it could be useful to have some of these things linked in one place. I'll start with some of the essentials in my workflow and add anything commented below.
Tools
Assets
Articles/Lectures/Recommeded Reading
What tools are essential in your workflow? What articles do you think every NESdev should read?
Tools
- Graphics
- TileStudio - A great tool for working on pixel art, animations, and maps all in one editor
- Tilemancer - Another tile workstation, with a follow-up in development
- Audio
- Famitracker
- Reaper 0.99 - If you need a free DAW with MIDI and VST support, v0.99 of Reaper is the last free version before they changed their license; useful for composition and MIDI VST auditioning
- SynthFont - Similar to above
- SFXR - Including this one because you may want PCM samples; see also Bfxr
Assets
- OpenGameArt - Check the licenses before using content, but this is an archive of resources with various permissive licenses, some public domain
- Mutopia Project - Classical music in MIDI format with various permissive licenses, some public domain
Articles/Lectures/Recommeded Reading
- Design
- Jonathan Blow - Design Reboot - Because it's important to respect the player
- Myst Postmortem - Because people without a gaming background have interesting approaches to game design
- Technical
- The Famicube - An art design project to imagine an interstitial console between the Famicom Disk System and the SNES
- Reference
What tools are essential in your workflow? What articles do you think every NESdev should read?