Bulk copying of 8x8 images to Object's sprite pool

Kitsune Mifune

New member
Thought I may as well jump in with my first question right away.

I'm having some real issues figuring out how to move around graphics resources within NesMaker. I have a sprite sheet/tile set for a player which I make in Paint Shop Pro with the 8x8 images broken up and places horizontally next to each other in a table of 16x8. I imported them to the Pixel editor fine, and I converted the colours to to the black/blue/red/green with ease, but I cannot for the life of me figure out how to move them into the Object's tile/sprite pool, bar copying and pasting all the individual 8x8 tiles/sprites one at a time (surely not?).

I saved my converted tileset/sprite image as a bitmap, but I still can't see any way of getting it to the Object's pool as a whole.

I can bulk select and copy from the pixel editor, but again, there seems to be no option to paste or import directly to the pool.

I'm probably being Noob Numnut here, but any help would be great.
 

dale_coop

Moderator
Staff member
Hey
I’d suggest to watch all the tutorial videos on the official website first, before working with NM. There are a lot of things you need to know, to learn, to understand.

Related directly to your question:

https://youtu.be/xrvJcQqkopg
 

dale_coop

Moderator
Staff member
Also you can copy/paste from photoshop to the pixel editor.
You can also directly open the GameObjectTileset.bmp in Photoshop ;)
Just keep the RVB colors! And do not change the dimensions of the image.
 
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