vanderblade
Active member
I'm implementing power-ups and pickups in my Bubble Bobble-esque game as part of my finishing touches.
So far I have the obvious health pickup, which works fine.
I also have the projectile power-up operating.
However, I want the player to lose the projectile power-up when they finish the single-screen stage and start another. This way, they will only have the projectile on the screen where they pick up the power-up.
I've searched the forums for turning the projectile off, but so far have found nothing.
What's the easiest way to accomplish this? Can we add a line or two to the Level Win script (Collectable_DC.asm) to deactivate the projectile?
So far I have the obvious health pickup, which works fine.
I also have the projectile power-up operating.
However, I want the player to lose the projectile power-up when they finish the single-screen stage and start another. This way, they will only have the projectile on the screen where they pick up the power-up.
I've searched the forums for turning the projectile off, but so far have found nothing.
What's the easiest way to accomplish this? Can we add a line or two to the Level Win script (Collectable_DC.asm) to deactivate the projectile?