Ramen Adventure (WIP)

pit.baldriz

New member
After a big pause, I could resume the development of my NES game Ramen Adventure! I´m so happy!! I´m working on adding music and sound effects. This is so hard! If you are a musician and want to help me, I´m more than happy to hire some talented one. Here is an update of the work in progress:

[media]https://youtu.be/y0fdNA3xL84[/media]

The music is created by shiru8bit and is a placeholder. You can find it here:
Code:
https://opengameart.org/content/8-bit-chiptune-spring-thing
 

red moon

Member
This is incredible progress, well done!
It's very tight looking, visually and mechanically, I look forward to the demo once you are comfortable sharing
 

pit.baldriz

New member
red moon said:
This is incredible progress, well done!
It's very tight looking, visually and mechanically, I look forward to the demo once you are comfortable sharing

Thanks a lot Red Moon! I want to figure it out how to end the game after the boss is killed and to add original music/sounds. Then I´ll be presenting a demo version for everyone to download and try.
 

Raftronaut

Member
[/quote]

Thanks a lot Red Moon! I want to figure it out how to end the game after the boss is killed and to add original music/sounds. Then I´ll be presenting a demo version for everyone to download and try.
[/quote]

You could maybe make the boss trigger a warp, then you could use the winscreen tile
 

pit.baldriz

New member
Raftronaut said:
You could maybe make the boss trigger a warp, then you could use the winscreen tile

I want to do that but I don´t know how! hahaha! I already have a winscreen tile working. Any tips?
 

Raftronaut

Member
[/quote]

I want to do that but I don´t know how! hahaha! I already have a winscreen tile working. Any tips?
[/quote]

I think this was discussed in this topic thread here: http://nesmakers.com/viewtopic.php?f=60&t=3026

Basically I had to overwrite one of those flag checks in monster object to determine if a monster was also a boss, and if so, instead of creating monster death object it created A "BOSS death" object that has a WARP TO action set as it's final action.

hope that helps :)
 

pit.baldriz

New member
I think this was discussed in this topic thread here: http://nesmakers.com/viewtopic.php?f=60&t=3026

Basically I had to overwrite one of those flag checks in monster object to determine if a monster was also a boss, and if so, instead of creating monster death object it created A "BOSS death" object that has a WARP TO action set as it's final action.

hope that helps :)

I’ll try it! First I need to solve a bug that appeared when I implemented projectils 🙁
 

pit.baldriz

New member
Hi guys!

The final DEMO version for my NES game Ramen Adventure is almost ready! I´ll be uploading it soon for everybody to give it a try. I´m very happy, this is a dream come true. But also I´m very thankful for all the help I´ve received from the NESmaker community:

I want to thank @Raftronaut for creating such an amazing soundtrack for my game. And also @dale_coop for all the help with the code. You guys rock!

[media]https://youtu.be/lPQCS6lHQl8[/media]
 
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