Turtle Rescue

TheGeek

New member
I love this project! Just as an FYI if you are using the Pixel editor, and are working with your tiles, if you select a region and hit "h" or "v" it will flip that selected area vertically or horizontally.
 

TurtleRescueNES

Active member
TheGeek said:
I love this project! Just as an FYI if you are using the Pixel editor, and are working with your tiles, if you select a region and hit "h" or "v" it will flip that selected area vertically or horizontally.

Thanks! That's a trick I was not aware of, and has since come in very handy!
 

TurtleRescueNES

Active member
I spent some time overhauling the background graphics for my turtle game trying to give it a more realistic and textured look. I also implemented Joe's paths feature for laying out the ocean to save on tile space. It's more blocky than I'd like, but I have to remember, this is the NES. :)

https://youtu.be/Sk-cf0XSD6c

I still need to look into a better video grab utility. In the meantime, low-res it is! :)
 

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Mihoshi20

Member
jsherman said:
I spent some time overhauling the background graphics for my turtle game trying to give it a more realistic and textured look. I also implemented Joe's paths feature for laying out the ocean to save on tile space. It's more blocky than I'd like, but I have to remember, this is the NES. :)

https://youtu.be/Sk-cf0XSD6c

I still need to look into a better video grab utility. In the meantime, low-res it is! :)

LOL, that crab, I love it. Turtle should also hop into a beach chair and take it easy a bit before raccoon hunting.
 

dale_coop

Moderator
Staff member
Nice video :) happy to see the turtle animated and yes the crab, so cute!

Can’t wait to see more
 

TurtleRescueNES

Active member
Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.

Finally, I added a cameo with good advice for our turtle hero. :)

https://youtu.be/WHfwf_3d7lA
 

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Mihoshi20

Member
jsherman said:
Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.

Finally, I added a cameo with good advice for our turtle hero. :)

https://youtu.be/WHfwf_3d7lA

LOL. They both need to be careful not to get stepped on with all the beach foot traffic! I really like that pool water too and especially the edge borders/rim.
 

TurtleRescueNES

Active member
Mihoshi20 said:
LOL. They both need to be careful not to get stepped on with all the beach foot traffic!

Good call! :) In my mind, there will be no humans in this game. I think the influx of crabs and other nasties will have scared them off. The footprints are there to act as a subtle indicator of where the hero should go.
 

TurtleRescueNES

Active member
Nothing much to see here. Just confirming that the Turtle Rescue reboot in the Pi beta environment is underway. I have long way to go before I have anything as functional as the 3.1.3 beta game.
 

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darkhog

New member
jsherman said:
Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.

Finally, I added a cameo with good advice for our turtle hero. :)

https://youtu.be/WHfwf_3d7lA

Maybe add a way to lock turtle's direction (strafing) with button opposite of the button you're using for shooting (unless both a and b are in use). It would be helpful for bosses and more annoying (read fast) enemies.
 

TurtleRescueNES

Active member
(Repeated from my Facebook post)

A big congratulations to Joe Granato for what I'd call a successful launch of NES Maker! Also a big thank you to Joe for selecting my "Turtle Rescue" game as one of the beta games demoed at the start of the launch video. I'm underway with rebuilding (and remastering) my game in the new 4.0 environment!
 

Mihoshi20

Member
jsherman said:
(Repeated from my Facebook post)

A big congratulations to Joe Granato for what I'd call a successful launch of NES Maker! Also a big thank you to Joe for selecting my "Turtle Rescue" game as one of the beta games demoed at the start of the launch video. I'm underway with rebuilding (and remastering) my game in the new 4.0 environment!

Turtle Rescue:The Saga Continues! I can't wait to see the final game. It was fun seeing the live stream demo of it.
 

TurtleRescueNES

Active member
TURTLE RESCUE in 4.0.6
https://youtu.be/y4jab_hIhc4

Okay, it looks nothing like prior versions of my game, but that's because I've been learning all day what's new in this release of NES Maker. Now I can move forward and put Toby back on his crab-infested beach! :)

You'll see some odd bugs in the video, like the text box not going away properly and the locked door warping me to a weird location. But I'm not all that worried about them for now.
 
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