4.5.9 Adventure Module Ex

TolerantX

Active member
NESmaker Module : Adventure_Ex

This is the BASIC version. The ADVANCED version will have a different name.

Features : (Everything from Official Module Intermediate and Advanced and "Episode #1 PART A B C" )

TEXT FILE LINK : https://drive.google.com/file/d/1MSdPxPl-2o5vGWj0iXMFb36YexMUYv06/view?usp=sharing

WeaponChoice / WeaponUnlocked , Pickup DropTable , and Objects Examples (OFFICIAL TUTORIALS)
Move Towards Player + Stop Moving Project Label Name Reverse (Bug Fix)
BankSwitching (doLoadScreen to 16) Size Compression
Paths (doGetPathInfo.asm can be disabled manually by user in script settings)
userScreenBytes and Tiles 14 and 15 sub-tiles
AI MOVE TOWARDS PLAYER (asm file update fix)
STOP MOVING WHILE ATTACKING (movement scripts up down left right and change to edits)
NO OBJECT COLLISION ACTION STEP FLAG ( Action Step Flag 1 also renamed )
ADD Monster Movement To Other GameStates ( This is a useful 'feature fix' , not a bug )
SPRITE FLICKERING SUB-ROUTINE (doHandleObjects_cycle heavy edits to certain other scripts)
RestoreHealth_Tile (Uses Tile_13 or "call it #$0D , if you're hexy like that")

PLUS (as seen in the videos A, B, C )

4 Custom Script Defined Sub-Routines (one of these is the doLoadScreen bank switching subroutine)

for more info on TILES 14 and 15 :
View: https://youtu.be/HVhr9AgcKkQ

* ScreenShots are posted on the FORUM TOPIC page ( 10 total ) *

------------------------------------------------------------------------------------------------

--------------- THAT'S ALL THE CHANGES MADE TO THE DEFAULT MODULE ------------

------------------------------------------------------------------------------------------------


FOLLOW JOE'S VIDEO ON MAKING A MODULE:

View: https://youtu.be/_jCPkTb-g9s

NOTE:

I suggest watching any tutorials released officially by The_New_8_Bit_Heroes, even if they're old.

Some concepts from those videos apply universally.


1. MAKING THE MODULE : ( Adventure_Ex )

PROJECT > EXPORT MODULE (or the widget/button for it) checking every box as you go or hit "select all"

I'm naming it "Adventure_Ex" (Don't Worry, I made a backup) ;)


2. EXPORTING INPUT CONFIGS :

INPUT EDITOR > EXPORT INPUT LINKS

(They will be available for download with the module.)


3. BACKUP SCRIPT FOLDER :

FILE > BACKUP SCRIPT FOLDER > I'm BACKING MINE UP

FOLDER TO BACKUP > Adventure_Ex

LOCATION TO SAVE > NESmaker > ProjZips

(DO NOT CHECK BOX FOR : INCLUDE ROOT DEFINE)

That's it. (I'll test it.)


NOW I SHOW HOW TO INSTALL IN THE VIDEO BELOW:

View: https://youtu.be/Y2-UtYTcmc4



Download Link : https://drive.google.com/drive/folders/1WSqLgx3ZFbHmG4NLlJ4wFCaDDrf2JCOh?usp=sharing
 

Attachments

  • Screenshot ActionTypes.png
    Screenshot ActionTypes.png
    144.4 KB · Views: 16
  • Screenshot CustomScriptDefines_withPath.png
    Screenshot CustomScriptDefines_withPath.png
    321.9 KB · Views: 18
  • Screenshot Game_NES Bank_SpaceCheck.png
    Screenshot Game_NES Bank_SpaceCheck.png
    161.2 KB · Views: 18
  • Screenshot GameObjects List.png
    Screenshot GameObjects List.png
    146.9 KB · Views: 18
  • Screenshot MagicTypes.png
    Screenshot MagicTypes.png
    138.3 KB · Views: 16
  • Screenshot InputConfiguration.png
    Screenshot InputConfiguration.png
    580.1 KB · Views: 15
  • Screenshot MonsterActionStepFlags.png
    Screenshot MonsterActionStepFlags.png
    116.6 KB · Views: 15
  • Screenshot MyHUDSettings.png
    Screenshot MyHUDSettings.png
    134.3 KB · Views: 15
  • Adventure_Ex Module Contents.zip
    80.2 KB · Views: 3
  • Screenshot TileTypes.png
    Screenshot TileTypes.png
    139 KB · Views: 18
Last edited:

mouse spirit

Well-known member
Sounds great. When im finally into 4.5 i will have to try this. I hope people make more modules or module exspansions.
What all did you add here?
 

TolerantX

Active member
mouse spirit said:
Sounds great. When im finally into 4.5 i will have to try this. I hope people make more modules or module exspansions.
What all did you add here?

It's in the youtube videos. I still need to add more before it's all finished.
 

PasseGaming

Active member
I'll have to check this out. I am planning a large-scale adventure game and I'd like it to have all the bells and whistles I can muster. I'd rather make a full on jrpg but I don't think we are ever going to recieve a module for that unless a user makes one.
 

TolerantX

Active member
PasseGaming said:
I'll have to check this out. I am planning a large-scale adventure game and I'd like it to have all the bells and whistles I can muster. I'd rather make a full on jrpg but I don't think we are ever going to recieve a module for that unless a user makes one.

There you go, explaining my master plan to one day be skilled enough to make an RPG mod. ;)
 

PasseGaming

Active member
It's a master plan I hope you accomplish! I am a slow learner, so I depend on you coding wizards to pave the way!
 

kevin81

Active member
Can I contact admin??
It is important.
Thank.

Although this thread seems like the wrong place to be asking:
For questions about the forum, you can contact the forum admin here.
For questions about NESmaker in general, you may be better off contacting the New 8 Bit Heroes directly here.
 

SHLIM

Active member
does this module solve the issue of path groups not working? in the standard module only path group 1 works, all other created path groups can be drawn with, but will revert back to path group 1 when the game runs in emulator.
 
Top Bottom