TheGeek said:I love this project! Just as an FYI if you are using the Pixel editor, and are working with your tiles, if you select a region and hit "h" or "v" it will flip that selected area vertically or horizontally.
jsherman said:I spent some time overhauling the background graphics for my turtle game trying to give it a more realistic and textured look. I also implemented Joe's paths feature for laying out the ocean to save on tile space. It's more blocky than I'd like, but I have to remember, this is the NES.
https://youtu.be/Sk-cf0XSD6c
I still need to look into a better video grab utility. In the meantime, low-res it is!
jsherman said:Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.
Finally, I added a cameo with good advice for our turtle hero.
https://youtu.be/WHfwf_3d7lA
Mihoshi20 said:LOL. They both need to be careful not to get stepped on with all the beach foot traffic!
jsherman said:Thanks for the kind words! Today, I spent more time fine-tuning the new background graphics giving the sand a more random and less pattern feel, and applying them to the existing levels I had already built. I also added Joe's music to the game to give it a more "complete" feel.
Finally, I added a cameo with good advice for our turtle hero.
https://youtu.be/WHfwf_3d7lA
jsherman said:(Repeated from my Facebook post)
A big congratulations to Joe Granato for what I'd call a successful launch of NES Maker! Also a big thank you to Joe for selecting my "Turtle Rescue" game as one of the beta games demoed at the start of the launch video. I'm underway with rebuilding (and remastering) my game in the new 4.0 environment!