Nix: The Paradox Relic

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jorotroid
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Re: Nix: The Paradox Relic

Post by jorotroid » Mon Nov 12, 2018 10:51 pm

chronicleroflegends wrote:
Mon Nov 12, 2018 3:54 pm
@Jorotroid:
There are actually more down+B abilities you can cycle through with select:
Dodge
Forward slide
Super jump
Jump kick (jump, then down+b otherwise just a normal forward slide. Doesn't do damage yet)
Oh, awesome! I particularly like the feel of the jump kick. Though can't help but to wonder if you could streamline the activation of these abilities a bit rather than having to swap between them. On the other hand, the problem I might have right now is that you haven't yet implemented a way to notify the player which is the current active ability.
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Tue Nov 13, 2018 1:14 am

Well, I managed to fix the textbox issue, but I don't think I quite understand the warping into walls issue. I made the tiles walkable like you mentioned, but now instead of getting stuck I just fall into the void after warping to the wrong spot.

The current issues with the Hud are preventing me from showing which ability is equipped, but I plan to show it on the hud.
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My Games: Nix: The Paradox Relic [WIP]
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jorotroid
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Re: Nix: The Paradox Relic

Post by jorotroid » Tue Nov 13, 2018 1:48 am

chronicleroflegends wrote:
Tue Nov 13, 2018 1:14 am
I made the tiles walkable like you mentioned, but now instead of getting stuck I just fall into the void after warping to the wrong spot.
Hm. Weird. So for example, these are the tiles you would have made null on this screen? I wonder if the difference has something to do with the HUD because I have the HUD disabled for my game.
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Tue Nov 13, 2018 2:08 am

No, you are right. I was disabling the wrong set of tiles. That fixed it. Thanks a lot!

Edit: Attached a version of the demo with the fixes you guys suggested. Thanks a lot!
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~Do you believe in legends? ~
My Games: Nix: The Paradox Relic [WIP]
casperdj777
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Re: Nix: The Paradox Relic

Post by casperdj777 » Mon Jan 14, 2019 5:57 am

this one is awesome -nice job
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RadJunk
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Re: Nix: The Paradox Relic

Post by RadJunk » Mon Jan 14, 2019 7:32 pm

I really like the environments!
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Mon Jan 14, 2019 7:54 pm

Casperdj777 & RadJunk:

Thanks! I really appreciate the complements. I am back to working on the project now that 4.1 is out!

I have some new cool things working. Will update this thread when I work out the bugs I got from transitioning to 4.1 and have another demo ready.
~Do you believe in legends? ~
My Games: Nix: The Paradox Relic [WIP]
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dale_coop
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Re: Nix: The Paradox Relic

Post by dale_coop » Mon Jan 14, 2019 9:10 pm

Great news! Can’t wait to try the next demo ;)
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