Where is the sword in the Adventure Mod tutorial?

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PhoenixF2B
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Where is the sword in the Adventure Mod tutorial?

Post by PhoenixF2B » Sun Jan 06, 2019 3:21 am

I am watching the full youtube tutorial on the adventure module, and at 1:10:00 he is making the NPC give us a sword along with the text box. He makes the comment that "We already have the sword" and he puts in "@" as the value and his game shows the sword graphic. When did he make this and how do you set it as a sword graphic? He doesn't cover that at all in the first hour of the tutorial up to that point and he didn't make any game objects for a sword. How do we make the sword asset and what does "@" mean to associate to it?
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jsherman
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Re: Where is the sword in the Adventure Mod tutorial?

Post by jsherman » Sun Jan 06, 2019 3:55 am

This got me too. The sword is no longer a game object. He draws the sword sprite that is sitting in a specific location in your game objects bitmap file.
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PhoenixF2B
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Re: Where is the sword in the Adventure Mod tutorial?

Post by PhoenixF2B » Sun Jan 06, 2019 4:10 am

Oh, well that explains that. But he still has it in the tutorial for 4.1 adventure mod he released today. How can we make a sword object and customize that then? Does it have to be in that spot? The beta assets that came with mine doesn't even HAVE that graphic that I can find (it only came with the game objects for the platform mod.

How can we set up the graphic for the Melee weapon and the Projectile?
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dale_coop
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Re: Where is the sword in the Adventure Mod tutorial?

Post by dale_coop » Sun Jan 06, 2019 10:06 am

Which version of NESMaker? Are you using the beta?

In the 4.xx and bêtas versions the weapon and projectile are game objects.

In the 4.1, used sprites (pre)drawn next to the Player... (see the tutorial GameObject tileset)
And the User Constants to set with sprite to use.

(Here’s the section for the old 3.xx versions)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
PhoenixF2B
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Re: Where is the sword in the Adventure Mod tutorial?

Post by PhoenixF2B » Mon Jan 07, 2019 3:29 am

I'm currently using 4.0.11. I did just download the 4.1 version but I wanted to finish the tutorials first. Should I start the tutorial over using 4.1? It's the 3.5 hour adventure mod tut.
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dale_coop
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Re: Where is the sword in the Adventure Mod tutorial?

Post by dale_coop » Mon Jan 07, 2019 7:28 am

The 4.1 is so different than the previous...
You have to watch it in order to use it, set things correctly for your projects in order to work correctly.
I would recommend all the get started videos (it’s not long), and a lot of things you will already know in the basics... and then just the 20min for te type of game you want to make.
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Blacksheep32
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Re: Where is the sword in the Adventure Mod tutorial?

Post by Blacksheep32 » Fri Jan 11, 2019 12:27 am

I understand how he did but cannot seem to find the actual values, any chance for a screenshot?
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dale_coop
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Re: Where is the sword in the Adventure Mod tutorial?

Post by dale_coop » Fri Jan 11, 2019 12:37 am

The sword is a tile in the GameObject tileset BMP.
And in the “Project settings > User constants”, there is an element that indicate which tile used (from the tileset) to use.
(Sorry can’t be more specific, I am not in front of my pc)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
PhoenixF2B
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Re: Where is the sword in the Adventure Mod tutorial?

Post by PhoenixF2B » Fri Jan 11, 2019 4:51 am

He just posted a bunch of new "getting started" tutorials for 4.1, so I will take your advice and start with those. Thank you for your help, I appreciate it!
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