Any good Famitracker music templates?

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DanielT1985
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Any good Famitracker music templates?

Post by DanielT1985 » Tue Jan 08, 2019 7:39 pm

My famitracker file I used for my game doesn't sound right in 4.1.0, and I think I need to restart all of the music again. Is there any good template files people have made to get started, or do I need to go completely from scratch and see what does or does not sound good?
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CutterCross
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Re: Any good Famitracker music templates?

Post by CutterCross » Tue Jan 08, 2019 7:55 pm

What do you mean by "Doesn't sound right"? Are you talking about the preview interface in the tool? Or is it in the exported ROM itself?
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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DanielT1985
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Re: Any good Famitracker music templates?

Post by DanielT1985 » Wed Jan 09, 2019 1:07 am

CutterCross wrote:
Tue Jan 08, 2019 7:55 pm
What do you mean by "Doesn't sound right"? Are you talking about the preview interface in the tool? Or is it in the exported ROM itself?
The exported ROM itself. Here's a video of what I'm talking about.
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DanielT1985
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Re: Any good Famitracker music templates?

Post by DanielT1985 » Wed Jan 09, 2019 4:07 am

CutterCross wrote:
Tue Jan 08, 2019 7:55 pm
What do you mean by "Doesn't sound right"? Are you talking about the preview interface in the tool? Or is it in the exported ROM itself?
Nevermind! It turns out the built in Music/Sound player that NESMaker has when you're playing the exported ROM is TERRIBLE. I opened up the ROM itself with FCEUX, and the audio played fine. My mistake.
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CutterCross
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Re: Any good Famitracker music templates?

Post by CutterCross » Wed Jan 09, 2019 5:05 am

DanielT1985 wrote:
Wed Jan 09, 2019 4:07 am
Nevermind! It turns out the built in Music/Sound player that NESMaker has when you're playing the exported ROM is TERRIBLE. I opened up the ROM itself with FCEUX, and the audio played fine. My mistake.
That's exactly what I was asking. NESmaker's music preview interface doesn't observe pitch envelopes and the sort, so it's not accurate to what the actual ROM will play.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
DChilders84
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Re: Any good Famitracker music templates?

Post by DChilders84 » Thu Jan 10, 2019 2:57 am

I was actually curious, Cutter, after watching Joe's latest Youtube video that featured one of your songs, do you have to make separate instruments to get vibrato, slide, delay, etc effects? I remember during the Kickstarter that Joe said that NES Maker would be limited because of the encoder they are going to use for the sound (which I found a bit disheartening, but c'est la vie). I haven't messed around in Famitracker in a while, but creating instruments was something I really needed to practice more.
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CutterCross
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Re: Any good Famitracker music templates?

Post by CutterCross » Thu Jan 10, 2019 3:37 am

DChilders84 wrote:
Thu Jan 10, 2019 2:57 am
I was actually curious, Cutter, after watching Joe's latest Youtube video that featured one of your songs, do you have to make separate instruments to get vibrato, slide, delay, etc effects? I remember during the Kickstarter that Joe said that NES Maker would be limited because of the encoder they are going to use for the sound (which I found a bit disheartening, but c'est la vie). I haven't messed around in Famitracker in a while, but creating instruments was something I really needed to practice more.
Yes, that's EXACTLY what you have to do to get those effects in NESmaker. Although, the song in Joe's showcase video wasn't really NESmaker compatible (though I COULD rewrite it to be so if I desired). He just asked if he could use one of the songs on my SoundCloud and he chose that particular one. (And honestly, it's not one of my best. It's a pretty old song. My newer songs are a lot better imo.)
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
DChilders84
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Re: Any good Famitracker music templates?

Post by DChilders84 » Thu Jan 10, 2019 6:22 am

I'm holding out to really dig in to NES Maker until the application is complete with all the stuff from the Kickstarter. I'm really curious how they're going to make a DAW. Excited to see it all come together. Hopefully Joe figures out how to get effects working when he makes the music creation module.
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Redherring32
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Re: Any good Famitracker music templates?

Post by Redherring32 » Thu Jan 10, 2019 6:36 am

DChilders84 wrote:
Thu Jan 10, 2019 6:22 am
I'm holding out to really dig in to NES Maker until the application is complete with all the stuff from the Kickstarter. I'm really curious how they're going to make a DAW. Excited to see it all come together. Hopefully Joe figures out how to get effects working when he makes the music creation module.
I don't personally think effects will be a NM feature out of the box.
The best we can probably hope is that someone figures out how to increase the music capabilities.
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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CutterCross
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Re: Any good Famitracker music templates?

Post by CutterCross » Thu Jan 10, 2019 7:12 am

DChilders84 wrote:
Thu Jan 10, 2019 6:22 am
I'm holding out to really dig in to NES Maker until the application is complete with all the stuff from the Kickstarter. I'm really curious how they're going to make a DAW. Excited to see it all come together. Hopefully Joe figures out how to get effects working when he makes the music creation module.
Redherring32 wrote:
Thu Jan 10, 2019 6:36 am
I don't personally think effects will be a NM feature out of the box.
The best we can probably hope is that someone figures out how to increase the music capabilities.
NESmaker's music creation tool will probably be much less advanced than importing from Famitracker, since the whole point of it is to make music creation more accesible. And to do that, you'd have to sacrifice some functionality.

As for effects, as long as NESmaker uses GGsound for its sound engine, effects will not be supported (aside from Bxx). It's not an issue of the CONNECTION between NESmaker and GGsound, it's a limitation of GGsound itself. And honestly, effects are just convienences for the composer. Pitch-bends, vibrato, note-slides, duty cycle modulation, volume fades/swells, arpeggios... those can ALL be done without effects.

I'll use my OST for The Tower of Turmoil as a prime example: https://www.youtube.com/playlist?list=P ... 3mXPaNOCrH

ALL of this was done without the need for effects. You just have to be clever with your compositions.
Music Man:
The Tower of Turmoil: http://www.nesmakers.com/viewtopic.php?f=12&t=1348
When the Clock Hands Stall: http://www.nesmakers.com/viewtopic.php?f=52&t=2723
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