"Finished with AutoText" is not a macro or a variable, it's a marker. If you look at the end, it's listed there. The code says to skip to the line called "Finished with AutoText" whenever it's done.BentPawGames wrote: ↑Fri Feb 22, 2019 4:53 amI can't seem to get this to work. One thing I don't understand is the "finishedWithAutoText". Doesn't this imply that there is some kind of autotext command or macro existing somewhere in the asm files? I don't see any reference to it in the text box asm. I feel like I am missing something and this is calling for something that hasn't been defined/created in my asm.
There's an easy way to find these things out: open the folders in Windows where NESMaker is located and do some search commands for a specific name. All the ASM files where it comes up will be listed. You'll be able to see exactly what it does and how it's used throughout the game.
Someone please help me with my Countdown Timer problem; I'm still waiting for a response in the other topic.