Nightser

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Woogz
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Nightser

Post by Woogz » Sat Jul 13, 2019 6:49 pm

Hey guys. Ive been working on this game for the past 3 months. it's an autoscroller/freerunner platformer where you play as my character "Nightser".
Not 100% sure about the story yet, but I've got a few ideas based on some character designs Ive made. Been mostly working on effects, levels, items, enemies,
and eye candy lately and its coming along pretty well. Attention to detail is a top priority. The game originally started as a regular platformer, but I felt like it would be too ambitious to make as a first project.

Here's some screenshots of a few levels I've been working on:

Image

Nothings final, but I'd say it's coming along better than I expected. I've learned a lot about nesmaker in these past couple months.

I'm probably going to replace the Mugi/Jorotroid health bar system to something more tailored to the gameplay, and hopefully 5.0 gives me more options to polish up the main game without having to write too much custom code.
Last edited by Woogz on Fri Aug 16, 2019 5:58 pm, edited 1 time in total.
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rimoJO
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Re: Nightser (Working Title)

Post by rimoJO » Sat Jul 13, 2019 7:03 pm

Looks good! Keep up the good work!
Mystery Game status: Currently at least one in development. Stay tuned!
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dale_coop
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Re: Nightser (Working Title)

Post by dale_coop » Sat Jul 13, 2019 7:43 pm

Oh wow Woogz, your game looks awesome! Incredible graphics! <3
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Woogz
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Re: Nightser (Working Title)

Post by Woogz » Sat Jul 13, 2019 7:58 pm

Thanks you guys! I'll probably post some gifs of some gameplay once I get all the graphical effects working properly.
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Mugi
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Re: Nightser (Working Title)

Post by Mugi » Sat Jul 13, 2019 8:19 pm

i was gonna say that the health bar looks awfully familiar xD
nice graphics, looks really good :)
"what are you up to?" "Oh, not much... just... Parallaxing"
- Raftronaut
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Woogz
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Re: Nightser (Working Title)

Post by Woogz » Sat Jul 13, 2019 8:31 pm

Mugi wrote:
Sat Jul 13, 2019 8:19 pm
i was gonna say that the health bar looks awfully familiar xD
nice graphics, looks really good :)
Your Shatterhand style health bar was hard to pass up on when Nightser was gonna be a regular platformer :mrgreen:

and thank you!
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Woogz
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Re: Nightser (Working Title)

Post by Woogz » Sun Jul 14, 2019 5:33 pm

I got some gifs of some "effects" I've been trying to polish up. They work pretty well for the most part.

Image

In this one, when the Axe hits an enemy and it destroys, it makes a "dust poof" destroy effect. And when the enemy dies, it makes the same effect as well, except it creates a 100 points object (which im trying to get it to line up correctly at the moment).

Image

and in this one, whenever your axe weapon hits a solid from the side, it has the same destroy effect as when it hits an enemy.
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Dirk
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Re: Nightser (Working Title)

Post by Dirk » Mon Jul 15, 2019 12:07 pm

Wow, looks really nice!
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dale_coop
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Re: Nightser (Working Title)

Post by dale_coop » Mon Jul 15, 2019 12:55 pm

I love your "100" effect ;) So cool!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Nightser (Working Title)

Post by Mugi » Mon Jul 15, 2019 1:36 pm

Woogz wrote:
Sat Jul 13, 2019 8:31 pm
Your Shatterhand style health bar was hard to pass up on when Nightser was gonna be a regular platformer :mrgreen:
Atleast it got some use afterall.
as far as sprite HUDs go, you'll propably be hard pressed to write anything more efficient for that, I sort of optimized it to hell and back for my own game.
but yeah, the functionality is what it is, so if you need more than 8 HP or whatnot, might wanna tailor Jorotroid's original or go with the Icarus HUD that's also posted somewhere on the forum.
It's much heavier code vise but highly customizable.
"what are you up to?" "Oh, not much... just... Parallaxing"
- Raftronaut
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