Brossentia
Member
Hello, all!
Been working on getting new monster sprites to load for a new screen. Currently, I use "WarpToScreen warpToMap, warpToScreen, screenTransitionType" to move to that screen. However, even if I start the game on that screen and have the tileset set to "Tiles-1" for monsters in all four screens (Day Monsters, Night Monsters, Day-Triggered Monsters, and Night-Triggered Monsters), it will still only use "Tiles-0."

I do have a weird bug whenever I click on my monster group, as well. Despite changing it to Tiles-1, when I click on the group, it defaults back to Tiles-0.

Is this a known bug? Is there a workaround to make sure the game is using the correct monster tiles when a new screen is loaded?
Many thanks!
Been working on getting new monster sprites to load for a new screen. Currently, I use "WarpToScreen warpToMap, warpToScreen, screenTransitionType" to move to that screen. However, even if I start the game on that screen and have the tileset set to "Tiles-1" for monsters in all four screens (Day Monsters, Night Monsters, Day-Triggered Monsters, and Night-Triggered Monsters), it will still only use "Tiles-0."

I do have a weird bug whenever I click on my monster group, as well. Despite changing it to Tiles-1, when I click on the group, it defaults back to Tiles-0.

Is this a known bug? Is there a workaround to make sure the game is using the correct monster tiles when a new screen is loaded?
Many thanks!