[4.5.9] Level won't load other monster tilesets for later levels (Metroidvania module)

Brossentia

Member
Hello, all!

Been working on getting new monster sprites to load for a new screen. Currently, I use "WarpToScreen warpToMap, warpToScreen, screenTransitionType" to move to that screen. However, even if I start the game on that screen and have the tileset set to "Tiles-1" for monsters in all four screens (Day Monsters, Night Monsters, Day-Triggered Monsters, and Night-Triggered Monsters), it will still only use "Tiles-0."
1781900348716.png

I do have a weird bug whenever I click on my monster group, as well. Despite changing it to Tiles-1, when I click on the group, it defaults back to Tiles-0.

1781900455253.png

Is this a known bug? Is there a workaround to make sure the game is using the correct monster tiles when a new screen is loaded?

Many thanks!
 

dale_coop

Moderator
Staff member
Hello, all!

Been working on getting new monster sprites to load for a new screen. Currently, I use "WarpToScreen warpToMap, warpToScreen, screenTransitionType" to move to that screen. However, even if I start the game on that screen and have the tileset set to "Tiles-1" for monsters in all four screens (Day Monsters, Night Monsters, Day-Triggered Monsters, and Night-Triggered Monsters), it will still only use "Tiles-0."
View attachment 9637

I do have a weird bug whenever I click on my monster group, as well. Despite changing it to Tiles-1, when I click on the group, it defaults back to Tiles-0.

View attachment 9638

Is this a known bug? Is there a workaround to make sure the game is using the correct monster tiles when a new screen is loaded?

Many thanks!

Yes, the "monster group" bug is a known one. Once you create a group, you can't change the tileset assigned to that group.

Solution: delete the group, make a new one with the correct tileset, assign that new group to your screens.
 
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