I would like to start by saying that my following rant means no harm to the creator, and is not intended to be mean for the sake of being mean, it is clear that the creator @tbizzle Is not well experienced in game design and is working to improve, but I fell it is necessary to mention some of the many issues with this game...
Anyways Let me start by saying the games ups..
It has better level design than his last game
Bowels Of The Beast (which yes has of and the capital even though grammatically incorrect) and the music is great, the story is slightly better explained and the graphics are also slightly improved, Not to say any of these are now good or even great, just better, the music is by far the most improved which is really something out of tbizzle's controls.
And now onto the criticisms...
First i feel it is important to say something in regards to the music because i feel it ended up being a "Dick move" (I know this is mostly unrelated to the game, but I feel its necessary to show his character) He had made a post to ask people for music, and then I believe hired a different musician to write music for the project after @LVintageNerd nerd and myself had composed multiple songs for the game already without informing us at all.
Now something based more on the actual game, sorry for getting off topic, The level design has one key philosophy which is
CHUCK THE SAME 3 ENEMYS AT THE PLAYER WITH DIFFRENT RECOLORINGS without any room for player reaction, which I feel is pretty self explanatory on why it doesn't help the game, the entire game revolves around you being scared of moving, for it will unveil a random enemy from the side of the screen going 60 miles per hour in your direction trying to kill you, which unsurprisingly, isn't fun, and is just tedious and boring.
I should also mention the entire game is 3 levels, its not a demo the full game is 3 levels, their not long either, just tedious and boring, with a backwards ass difficulty curve. When you play a game you expect it to get harder as you play right, you expect
FAIR challenge to increase over time, what makes games fun if achieving seemingly impossible tasks at first, but the key is for them to be
FAIR, AND IT TO GET HARDER OVER TIME, this game dose the
exact opposite, each level is around the same length, but level one has zero checkpoints, level two has one, and
level 3 the third and final level has the easiest level design and 2 whole checkpoints.
Glitches and bugs...
While it is fine to have a few bugs and glitches when a game is released the amount of times I've died to thin air, no been able to shoot, and sometimes straight up just fell out of the map softlocking the game is incredible, I've yet to play a level trough to the end without dyeing due to random bugs. Including the worst offender the last ladder at the end, which will cause the game to go into the many unused banks of the game forcing you to restart the game at the end of it. Which is terrible.
My Conclusions...
In conclusion this game is definitely a sequel to Bowels Of The Beast, Its frustratingly hard, the weapon dosen't work properly when moving, the level design sucks it adds no real improvement for the series besides new art music and continuing the story, again I’m not trying to discourage you from game design,
it is clear you are trying to improve, the game is still better than the first, I just feel it’s necessary to point out the mistakes made along the way, and your 42 I’m sure I don’t have to put my criticism in a format a 7 year old can understand.
Also choose a standardized text size for the in game “cutscenes” Seriously what the fu————