Beat-em-up Improvements (jumping and other features)

mileco

Active member
This is for developers looking to use and improve on a new beat-em-up module. If you have a question that's not covered in the documentation, or a problem with implementation, please post here.
I can not guarantee immediate responses, but I will try and make myself available to help. While I hope it is usable as is, please be patient while it gets improved.
I look forward to seeing what everyone can do with all this!

FEATURES:

- multiple attacks
- blocking
- ability to pick up and throw objects
- pseudo 3d with a z axis for collisions and movement
- elevated platforms
- walk behind tiles
- 8 direction player controls allow for sliding along walls
- new tile collision system that allows for tile priority
- sprite based hp/life hud
- combat system that prevents duplicate damage from a single attack
- spawning system allowing monster to jump onscreen from set locations in set amounts
- pickups

...and a lot more

I have provided Download link for the module that includes all related scripts and a Guide on the new features. I hope to be able to develop this further with all your help, and maybe get it to the point that even less experienced devs might be able to take advantage.

I am looking for feedback on any features that broken, need improvement, or even stuff that I just didn't explain well enough.

I am also open to any constructive criticism, so don't spare my feelings.

Also, if anyone is willing to share their own original assets to use as a tutorial, that would be amazing.


I have also made some guide videos on how to use the new features. I will be remaking them in the future, I am aware the videos are pretty rough, so consider them a first draft.

View: https://www.youtube.com/watch?v=EvKMt3iS2hE
- new level design features
View: https://www.youtube.com/watch?v=67D7oQFmj-s
- setting up the combat/attacks
View: https://www.youtube.com/watch?v=d_4bnXbpKJU
- setting up the player object
View: https://www.youtube.com/watch?v=ET6KgtxNxUM
- setting up enemies and other objects
I have no words, man. Thanks for this huge contribution.
 

SciNEStist

Well-known member
It is not. RGF will work very differently than NESMaker once it comes out. you can assume that nothing previously released will be compatible out the gate.
 
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